easier to nerf one class then make the other strongerThis has to be by far, the worst sense of balance I have ever read. A game is not balanced because class "A" is stronger than class "B" and "C" for X amount of time, and then nerf class "A" so much that they are no longer viable.
As long as ARC is a competitive source of damage with those changes then yeah, I can live with playing my ARC. It would be nice to get an advanced job for that type of play style though.
What I have shown you is reality. What you remember, that is the illusion.
Yeah, but what you stated was that nerfing a class so much like how archers were nerfed is somehow justified because of how OP they were to begin with. That is bad game balancing. If one class is too powerful it needs to be nerfed down to be on level with the rest, not below them.
what i said was, is why i think they got nerfed. i'm not justifying nothing.
i do believed archers got nerfed coz they were over powered. i do believe the easy way to deal with an over powered class is to nerf it. i'm not saying its fair or right. but it is easy, and the result is you don't see 2 out of 3 ppl with bow's anymore. like it or not it worked
What I have shown you is reality. What you remember, that is the illusion.
Explain this sentence then? How is it balance to not get a ranger class that is a viable DPS? We're not asking for a "super powered ranger". We are asking for a viable ranged physical DPS class, one that is seperate from a support character.archers got nerfed coz they were far to powerful. any1 that don't think they were can't have noticed that 2 out of 3 ppl had a bow on their back. so if they nerfed archer coz it was to powerful, there not likely to make a super powered ranger are they
balance is why you are not getting a ranger
BRD PLS![]()
how is it balance to have the strongest dps being the one that can stand back and relax in battle. greater range should mean less power that seems fair to me
What I have shown you is reality. What you remember, that is the illusion.
Thats generally the descrition for most wizard/black mage type classes. They are generally accompanied by a mellee counterpart. Thats why the call them Damage Dealers, which has iconically been a staple archtype in MMOs since there inception. Tanks tank, healers heal, Buffers buff, Batteries refill MP/TP, Crowd controllers control the flow, but Caster/Mellee damage dealers don't get to do damage ?
They don't exactly "relax". Good DDs stay in the safest location at an optimal range. Put out the strongest, most consistant damage they can, while maintaining a ballance just below the peel limit (the limit before they over damage and peel the mob off the tank). This takes as much skill as any class. Figure in the spells/abilities that deagro, they have to use them accordingly and find a fine balance.
Though I do agree, it also isn;t very reasonable in a game of teamwork, and needing to make sure every class can be useful...
so logically speaking, if we want them to range, and getting the benefit of being out of AoE range, while also doing dmg... I can only assume the DEVs also thought, why not give it buffs to compensate?
I would then think this is what lead to "ARC becomes BRD".
(Honestly, BEFORE it was ever announced ARC > BRD, I had come to this conclusion myself.)
You clearly have not read any of my posts.
Try reading this one instead.Thats generally the descrition for most wizard/black mage type classes. They are generally accompanied by a mellee counterpart. Thats why the call them Damage Dealers, which has iconically been a staple archtype in MMOs since there inception. Tanks tank, healers heal, Buffers buff, Batteries refill MP/TP, Crowd controllers control the flow, but Caster/Mellee damage dealers don't get to do damage ?
They don't exactly "relax". Good DDs stay in the safest location at an optimal range. Put out the strongest, most consistant damage they can, while maintaining a ballance just below the peel limit (the limit before they over damage and peel the mob off the tank). This takes as much skill as any class. Figure in the spells/abilities that deagro, they have to use them accordingly and find a fine balance.
Ok the real answer, they only have 6 classes and they wanted to make them fit the standard roles, melee dd, caster dd, tank, healer, and support.
So they basically had to make one caster DD, and make one DD support, they realized that they couldnt make any of the other DD support, but thier are some precedents for a support ranged class, also it would solve the issue of archer being too OP in DD with the least risk of any job.
one day they may add a ranger offshoot to archer, but not today. Dont worry though, theres a good chance bard will overall be a really powerful job, combining buffing with decent damage, is a pretty good pick, especially since no one else will have the ability to do any noticeable status boosting, and they will probably have good CC options.
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