Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45
  1. #11
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by AmandaLashaquoa View Post
    Nah, BRD is super fine as it is, it is strong and the potencies compensate for the RNG, I "stalked" you, I cannot imagine why you'd want BRD to get a buff or "tweaks" the class is fun and it is super strong for all it does, don't be greedy, yo.
    I personally really like how the class works and I'm having fun with it, as much as it depends on procs, you DO have the chance to increase your procs (except on single target) but you can always grab food etc etc; Hoping for procs (that are not even hard to get, as you know) is quite fun and every game has that the rng crit and they've done it well with BRD.
    No need for buffs or tweaks otherwise it'd make the class boring and predictable.
    I do believe that a proc every 3rd shot would be a goddamned buff for sure...
    The fact that you'r talking about having a chance to increase proc's on multiple targets just shows that you don't understand what it is I'm suggesting in this post.
    I have not mentioned wanting to tweak bard dot proc's at all.

    And my suggestion does not alter the way bard is played right now in a significant way.
    (0)

  2. #12
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    To be honest the only gripe I have with brd is that even though you clearly want to barrage+refulgent arrow, refulgent proc is rng. I love the current brd, but this one thing I find annoying. There's no skill or decision making involved, you either are lucky with procs when barrage is available or you're not and as a consequence not having a proc for 5+ gcds when barrage is available is just extremely annoying. I'm not sure what they could do to fix this...maybe add to barrage the effect of making refulgent arrow/straighter shot proc.
    (0)

  3. #13
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by Snowaeth View Post
    Yes, bard is fine.
    No bard isn't in a perfect state where it can't be improved upon anymore.
    Proc every 3rd shot
    I have not mentioned wanting to tweak bard dot proc's at all.
    And my suggestion does not alter the way bard is played right now in a significant way.
    Hum yeah so those are your words btw
    It does alter the way brd is played because if you take out RNG it will totally become rotation over priority and if you don't know the difference those two then you probably should just erase this post and leave brd as it is.
    (0)
    If you think your life is bad, these days I've found out that I play with 295ms.

  4. #14
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lastelli View Post
    To be honest the only gripe I have with brd is that even though you clearly want to barrage+refulgent arrow, refulgent proc is rng. I love the current brd, but this one thing I find annoying. There's no skill or decision making involved, you either are lucky with procs when barrage is available or you're not and as a consequence not having a proc for 5+ gcds when barrage is available is just extremely annoying. I'm not sure what they could do to fix this...maybe add to barrage the effect of making refulgent arrow/straighter shot proc.
    I literally am pointing this out, and asking how people would feel like having 3 heavy shots = Refulgent Arrow proc.

    And all I get is non bards talking how bard is in a fine spot without reading or understanding what is being suggested.
    Or understanding that being in a fine spot doesn't instantly mean we should stop looking into ways to improve the gameplay of a class any further from this point on.
    (0)
    Last edited by Snowaeth; 07-28-2017 at 09:39 PM.

  5. #15
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by AmandaLashaquoa View Post
    Hum yeah so those are your words btw
    It does alter the way brd is played because if you take out RNG it will totally become rotation over priority and if you don't know the difference those two then you probably should just erase this post and leave brd as it is.
    And you are
    A. Misunderstanding what I'm suggesting
    B. Taking that misunderstanding and applying it to what you have in your mind

    I have not once suggested that bard looses its dot proc's, only Straight Shot proc's becoming non rng.
    Now please understand what the difference is between those two and what they actually do.

    And don't ignore this part
    "And my suggestion does not alter the way bard is played right now in a significant way."
    (0)

  6. #16
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Chrallmal View Post
    I think the aggravation that others are having is that BRD is in a really great place compared to pretty much all other DPS jobs - so it seems really petty and pointless to even discuss any modifications.

    That said, I like the system as it. Proc's give you that rush of spontaneous choice making. Will Heavy Shot proc into Straighter Shot or not? If it does, what will I do? Do I need to re-up Straight Shot? Should I burn it on Refulgent Arrow? What else do I have coming off cooldown in the next second or two? etc.

    Without procs, all you're doing is keeping up two dots, a song, and a self-buff, then hitting your cooldowns. Procs add some life into the rotation. Granted, this is all purely personal preference.
    I am indeed not denying that bard is in a fine spot compared to others, especially compared to its role counterpart.
    Yes machinist should be looked at, but it's not like all of Square Enix is gonna be looking into Machinist 24/7 and ignoring everything else, changes can happen to multiple jobs simultaneously.
    So why should bards not look into their job and see what can be changed/improved, are we supposed to wait until we are in a shit spot, or machinist in a good spot before even making any suggestions, where did this kind of rule come from?

    And once again, bard would not loose its proc's.
    Songs have their proc's untouched in my suggestion.

    As for Refulgent Arrow proc, there is no rush to it. It's a priority system, there is no guessing.
    You use your Heavy Shot, you know it can proc RA or not proc RA.
    RA has priority over SS/HS, so you know exactly what your next move is if it proc's and what your move is if it does not.
    But right now if you get lucky your dps goes through the roof and if you get bad RNG your dps plummets just below acceptable.
    You would also get a proper skill for Barrage, unlike this RNG fiesta.
    (0)

  7. #17
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    You probably skipped the part where I said that a SS/RA proc every 3rd HS IS a buff, as small as it is and one that clearly no one agrees, it is so unnecessary... bard will not fall in a bad spot unless SE does something with it and I see no problem in MCH dealing more dmg over BRD because BRD is infinitely more useful in every single scenario than MCH due to its buffs and DPS, you have your opinion and if you're not satisfied with BRD, fine, but don't rage when peoples say that what you're suggesting (sure procs for SS/RA) is a buff and one that is way too much for what BRD is right now.
    You'll probably quote me saying again that "if we wait too much brd will stay behind mch" but we all know by now that MCH SHOULD be supposed to deal more DPS than BRD due to discrepancy in utilities.
    That is just what I think; Stop mentioning DoT Proc, I did talk about your SS/RA sure procs on all of my posts, don't ignore it o_O
    (2)
    If you think your life is bad, these days I've found out that I play with 295ms.

  8. #18
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    While I think your suggested change probably too powerful if we don't nerf potencies elsewhere, I agree with the base sentiment that Refulgent Arrow interaction at the moment is somewhat aggravating at times.

    As of now, Bard has the biggest amount of RNG layers out of all classes; the increased Crit Rate over the expansion will alleviate the issue to a degree, but there is no way to externally affect Straighter Shot rate aside from arranging your rotation in a way that allows you to do more Heavy Shots in general.

    Personally I would suggest these:
    1.) Make Straighter Shot Proc progressive; the base chance starts at 10%, but each consecutive Heavy Shot increases the chance by extra 10%. Reset after succesful usage of RA.
    2.) Make Empyreal Arrow also proc your next used Heavy Shot, allowing an interaction of EA->HS->Barrage+RA on a more consistent basis.
    3.) Make Army's Paeon stacks increase the rate of RA procs.

    I think on a larger scale a bigger problem is our dependance on Piercing debuff only shared by the DRG at the moment, but giving Quality of Life improvements into RA procs would make the gameplay somewhat more healthy and consistent.

    I think these leave bard alone never change it!!! comments suffer from hyperbole. I don't think the OP never meant to change the class dynamic as a whole, what is being suggested is alternative interactions to a somewhat inconsistent class gimmick that affects your personal DPS by a noticable margin.¯\_(ツ)_/¯
    (1)
    Last edited by ShaneDawn; 07-29-2017 at 03:18 AM.

  9. #19
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    Quote Originally Posted by ShaneDawn View Post
    Personally I would suggest these:
    1.) Make Straighter Shot Proc progressive; the base chance starts at 10%, but each consecutive Heavy Shot increases the chance by extra 10%. Reset after succesful usage of RA.
    3.) Make Army's Paeon stacks increase the rate of RA procs.
    increases the chance by extra 10%. Reset after succesful usage of RA.
    2.) Make Empyreal Arrow also proc your next used Heavy Shot, allowing an interaction of EA->HS->Barrage+RA on a more consistent basis.
    These are actually pretty good suggestions! Its not game breaking and still relies on Crit Rate, so it won't take out the BRD new "personality".

    I have to disagree with some peoples on "inconsistent", I see no problem in a class being reliant on "luck" because every game has it, while YOU see it as a problem, I see it as a class design, NINs could also be a class with crit rng because it fits them, I think that Crit rng on BRD fits the class and I believe that its dishonest to say "X" is delusional because "no class should ever rely on RNG" ; I don't know where some of you come from, but with MY gaming background I see this as perfectly acceptable and SE pulled it out just fine. I M O
    (1)
    Last edited by AmandaLashaquoa; 07-29-2017 at 03:24 AM.
    If you think your life is bad, these days I've found out that I play with 295ms.

  10. #20
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    while YOU see it as a problem, I see it as a class design
    I believe that the job is balanced with that luck in mind. When you get higher than average damage because of more than a few procs, it's "extra" damage and not damage you're balanced around. That allows it to keep it's high numbers and satisfaction when used with barrage
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast