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  1. #51
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Why I don't use Aoe?
    Because the tank won't pull more than 3 mobs at a time and it's not worth it. No mistake, I think the tank should pull as much as he's comfortable with, I won't complain about them only pulling 3 mobs, but then don't complain about me not wasting my mp on Aoe either, please.
    (1)

  2. #52
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lelila38 View Post
    Why I don't use Aoe?
    Because the tank won't pull more than 3 mobs at a time and it's not worth it.
    3 or more mobs is just what you need to AoE. 2 mobs you focus one down then the other, basic rules.

    I do ask the dps to AoE if I notice that they are not.
    I realized not many people understand the term of "AoE" so I type the ability name in party chat for their job.
    (3)
    "BAAAAAARD!" - 2018

  3. #53
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Dps should be aoe-ing but there is situations that it is just quicker to single target such as if a certain enemy needs to go down faster or if there is 3 targets or less.
    Blm, Red Mage and Smn should aoe if there is 4+ targets, even when i do play Ninja i aoe.
    (2)

  4. #54
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I find that tanks usually pull sometimes more than they should, drain all healers mp or die. There shouldn't be some meta to have to AoE anyways. What can be done turns into always done, and that's boring.

    Tank trait: Brittle: Defense/damage is drastically reduced in when x amount of enemies attack.

    Buff single target damage

    Or Nerf AoE damage

    Rant threads about how people play end. Not really, then the rants will be about rotations or why is damage being punished.
    (2)

  5. #55
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    ive run into a lot of RDMs who, when asked why they dont AoE, reply that RDM AoE is awful.

    I then explain how powerful Scatter (due to the duality trait) and enchanted moulinet are. And ofc Contre Sixte.

    I've had one person listen to me so far. Most just ignore me.


    I dont really get it though....its so DAMN SATISFYING to see all these numbers pop on all these adds @_________@


    In fact, I did an expert the other day on my WHM, went in, checked the tank's gear and said "hi, big pulls please".
    Party comp was: PLD, WHM(me), DRG and RDM.

    And out of all people, the DRAGOON speaks up "um, no, we dont have AoE"


    ...........................................


    (oh, and he was a mentor lol)
    (5)

  6. #56
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sandpark View Post
    I find that tanks usually pull sometimes more than they should, drain all healers mp or die. There shouldn't be some meta to have to AoE anyways.
    My friend pulls a lot of mobs as a tank, and as long as we have good dps that know how to burn things down, using CDs and AoE efficiently the mobs go poof.

    When I go healer and tank do a large pull, I look at party list to see both DPs at full TP.
    I now understand why me and the tank are suffering. Mobs are not dying.

    It is not the tank making the healer suffer, they have enough CD to take 7 or more mobs.
    The mobs just need to be taken down fast. And that is the dps job to do.
    (2)
    Last edited by Yeol; 07-28-2017 at 10:05 PM.
    "BAAAAAARD!" - 2018

  7. #57
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Yeol View Post
    My friend pulls a lot of mobs as a tank, and as long as we have good dps that know how to burn things down, using CDs and AoE efficiently the mobs go poof.

    When I go healer and tank do a large pull, I look at party chat to see both DPs at full TP.
    I now understand why me and the tank are suffering. Mobs are not dying.

    It is not the tank making the healer suffer, they have enough CD to take 7~ mobs
    The mob just need to be taken down fast. And that is the dps job to do.
    Good job then. I experience the same and the opposite. It's still boring to do nothing but AoE because people do not like the common monster kills. Sometimes regardless of the DPS skills too many enemies are being pulled, tank or healer dies.

    AoE pulls are too commonplace, something needs to be nerfed or single target buffed. If AoE is becoming a defacto standard.

    Just take the trash monsters out of the instances if they don't require much different tactics and allow way too big pulls.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  8. #58
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,256
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    The best way to avoid it is to take someone you know in your roulettes. We were doing 12 minute dungeons with our FC, and it can take 35 dull minutes with randoms.
    (0)

  9. #59
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sandpark View Post
    I find that tanks usually pull sometimes more than they should, drain all healers mp or die. There shouldn't be some meta to have to AoE anyways. What can be done turns into always done, and that's boring.

    Tank trait: Brittle: Defense/damage is drastically reduced in when x amount of enemies attack.

    Buff single target damage

    Or Nerf AoE damage

    Rant threads about how people play end. Not really, then the rants will be about rotations or why is damage being punished.
    I don't see how performing a single target rotation on trash mobs that have less mechanics than a striking dummy is any way less boring than using your AoE skills.
    (7)

  10. #60
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by amihavingfunyet View Post
    I don't see how performing a single target rotation on trash mobs that have less mechanics than a striking dummy is any way less boring than using your AoE skills.
    It's not my fault SE only makes bosses interesting. Neither is that interesting if you judge that way. I already don't like only having a few skills to rotate through. AoE unless you are an AoE class is typically spamming 1-2 buttons overs and over if buffs aren't in the mix.

    A tank shouldn't be able to tank tons of enemies at once anyways. Anymore than a DPS should be able to ground zero an entire room.

    Again, make trash more interesting, nerf must AoE meta, or remove trash enemies from dungeons.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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