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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MysteryFaceX View Post
    Speaking of which, what's with the camera auto-adjusting to behind my character with the gamepad and I can't turn that off if I'm not using a mouse?
    The camera will stop snapping behind you if you turn on Legacy movement.

    /characterconfig
    Control Settings
    General tab
    Movement Settings: Legacy Type (Camera-based)

    Quote Originally Posted by MysteryFaceX View Post
    After finding out about mouse over macros, this crosshair suggestion could be used with those macros as well!
    Mouseovers don't generally need precision, though. The party list, the enemy list, the arrays for the other two parties in an alliance, your target health bar, your focus target health bar, and your target of target health bar are all valid mouseovers, and they are fairly large stationary objects.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    MysteryFaceX's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    S'tan Leop
    World
    Ultros
    Main Class
    Culinarian Lv 16
    Quote Originally Posted by Rongway View Post
    The camera will stop snapping behind you if you turn on Legacy movement.

    /characterconfig
    Control Settings
    General tab
    Movement Settings: Legacy Type (Camera-based)


    Mouseovers don't generally need precision, though. The party list, the enemy list, the arrays for the other two parties in an alliance, your target health bar, your focus target health bar, and your target of target health bar are all valid mouseovers, and they are fairly large stationary objects.
    Legacy makes it so that your character always faces forward and your character would back pedal instead of running towards the camera.
    Oh, so you're saying that people use mouse over on the list over to the left side and not actually on the characters on the screen?

    Quote Originally Posted by Niwashi View Post
    How would a crosshair work with a controller? Currently we've got one analog stick controlling character movement and the other controlling camera position. I don't think we'd want to give up either of those two things.
    If you've played any shooters, where they have a crosshair or a dot usually in the middle as an indicator.
    (0)
    Last edited by MysteryFaceX; 07-29-2017 at 06:12 AM.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MysteryFaceX View Post
    Legacy makes it so that your character always faces forward and your character would back pedal instead of running towards the camera.
    Other way around: legacy movement makes it so the direction you press is the direction you go on the screen, while the default movement setting make it so your movement will be based on which direction your character is facing. In Legacy, you will only backpedal if you move back while using the Strafe keys; for this reason, in legacy mode you should unbind "Strafe Left"/"Strafe Right" and use "Move Left"/"Move Right" instead.
    Quote Originally Posted by Rongway View Post
    In terms of a QE-WASD setup, the binds would look like this:
    Move Forward : W
    Move Back / Walk Backwards : S
    Move Left / Turn Left : Q
    Move Right / Turn Right : E
    Strafe Left : Unbound
    Strafe Right : Unbound
    ...
    Move Camera to the Left : A
    Move Camera to the Right : D

    Then, despite the misleading naming of the keybinds, when you want to "turn", you move the camera with A/D and then move forward/backward with W/S. The Move/Turn binds will be for strafing.

    (Tangential: the strafe keys should be mapped to Move Left / Move Right instead of Strafe Left / Strafe Right because the other major purpose of legacy mode is to be able to move at the same speed in all eight directions, instead of backpedaling. If you bind to Strafe instead of Move, you will backpedal if moving back and to the side simultanously. Binding to Move avoids this.)


    Quote Originally Posted by MysteryFaceX View Post
    Oh, so you're saying that people use mouse over on the list over to the left side and not actually on the characters on the screen?
    In re: mouseovers, character models move a lot, and aren't great targets for mouseovers because they might move, or someone else might move on top of your intended target. You can avoid a lot of mistargeting by mousing over the stationary hud elements instead.
    (0)
    Error 3102 Club, Order of the 52nd Hour