Quote Originally Posted by Elnidfse View Post
I don't think 3.x wildfire was tacked on and it worked that way...
Well this is a matter of perspective. You'd see wildfire as something that should be "MCH's hardest hitting attack", I see it as a inverse of a damage cooldown where it builds up 25% of your damage dealt rather than buffing your damage by 25% for 10 seconds. Just as your example of turret overload being your strongest hitting attack, it also comes at a cost of disabling your turret for the duration (being an equal tradeoff, and only a net gain if you had outside damage amplifications or downtime), a frontloaded damage cooldown if you will.

I honestly felt the 3.x rotations was a lot more binary than what we have right now (before 4.05 anyway) because of the longer cooldowns inbetween. Sure we have more weaving, but that's a buttload more buttons for the sake of having buttons

And yes I'm considering outside of raids. While raids are where balancing really matters, I'd like to very much be able to enjoy my wildfires actually going off on primals and dungeon bosses.