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  1. #1
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by VanilleFang View Post
    A longer duration would make the skill more "usable", yes, but is a longer duration needed? The skill is not unusable in its current state, nor is WHM reallt lacking healing power or flexibility imo. I feel like an increase to the duration would cause WHM to dance the line of OP and balanced since being able to hold onto a PI for a long while would not only make them more flexible, but also allow them to have something additional that could help them save MP (even if it's a long term investment).
    It's only good in a type of content that they're struggling to get people to play because a small amount of people do. It being a banked AoE heal you have to charge just gives it more places where it can be used, it doesn't actually change much about the power of the ability.
    With Asts running around with Earthly Star and bigger shields than scholars, is a 30 second or up duration on a buff that lets you(at best) use a cure 1 on everyone every 60 seconds THAT overpowered?
    (4)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Verdan View Post
    With Asts running around with Earthly Star and bigger shields than scholars, is a 30 second or up duration on a buff that lets you(at best) use a cure 1 on everyone every 60 seconds THAT overpowered?
    IMO yes, because in much of savage, that will pretty much equate to giving us a 650 potency 20yalm aoe heal + regen every minute without any of the limitations or quirks of Earthly Star.

    Quote Originally Posted by deos View Post
    sure you could try to maintain 3 stacks for a certain situation/mechanic, but PI still has one minute cd, so this would not change much aside from the skill giving good players a higher skill ceiling if they want to while simply being useful for everybody else. i do not see anything OP about that.
    Likely because you haven't done the content where it's actually rather powerful? In this week's O3S for example, I cast 45 aoe GCD heals over 11 minutes, that's an average of a confession every 14.6 seconds. Where's the skill ceiling in that? I'd just be sat at 3 confessions long before the ability was up again.

    Even with these sort of changes, I still don't think it'd be terribly useful outside of Savage TBH, it's much like Cure III in that it's just overkill in the vast majority of casual content out there.

    Giving the class that's already the strongest aoe healer another significant advantage over SCH/AST isn't that great an idea given how incredibly healing centric the latter half of this savage tier is. I'm sorry that you can't see that =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    PI is very usefull, but only in very specific content. I don't understand why they removed the Confession stack from Cure 1 and 2 instead of adding it to every healing spell.
    That would have made for a very versatile heal that could be used either as a tank or group heal changing along the needs of different battles.
    (1)

  4. #4
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Likely because you haven't done the content where it's actually rather powerful? [...] Giving the class that's already the strongest aoe healer another significant advantage over SCH/AST isn't that great an idea given how incredibly healing centric the latter half of this savage tier is. I'm sorry that you can't see that =(
    i don't raid, so that's that. haven’t even done the SB ex primals yet.
    if the skill is good for raiders, that's great! but for everybody not raiding (which is over 50% of all players) this skill just has very little usage. the only thing it can reliable be used for is +150 potency after an aoe heal from time to time, which is very underwhelming. i hope you can see what i mean. the skill simply needs a little push so it is useful in raids AND in non-raid content.
    (0)