Oh, man. I went shopping for a new pair of Air Max at the finish line, and the kid salesperson told me my Ex-oh-fits looked like "Dad shoes." I thought that was super savage.
Oh, man. I went shopping for a new pair of Air Max at the finish line, and the kid salesperson told me my Ex-oh-fits looked like "Dad shoes." I thought that was super savage.
Lol i love this idea that if 1% of your content is difficult, then no1 has a right to complain the game is too easy or casual.
It doesn't matter how hard super savage is if 95% of your game is faceroll. And the 5% of the game that isn't faceroll have little to no rewards for doing it.
Right now, in this game as it is.... Omega normal drops a better weapon than Susano Extreme and drops the same ilvl accessories as Lakshmi Extreme.... Think about that before making comments.
When i'm looking at the system deciding where i want to invest my time and energy... Why would I ever do an extreme? Just for the lulz?
Last edited by Whocareswhatmynameis; 07-27-2017 at 07:26 AM.
Played WoW lately?
Used to be they had these entire expansion-long quests where you painstakingly built the best gear in the game through raiding, collecting special items, and some solo challenges that were tough enough that some people actually couldn't beat them to get their legendary.
Now, those same legendary items, the BEST gear in the game, are acquired through logging in once per day and doing open world daily quests that involve doing things like picking flowers and other literally trivial activities.
And yet, WoW still has an extremely active following that enjoys watching the race to see who can get world first on a boss kill.
WoW is probably easier than XIV in every single aspect, yet it has the aforementioned following for raiding.
If Yoshi-P builds it, they WILL come.
It won't come, it will be called overtuned and the people affected by it won't just be the raiders breaking up.
What good is a fancy sword that is replaced in three months if I have to lose friends to get it?
A higher raid level doesn't do really anything for this game though. It wouldn't even revitalize bored players such as myself to continue playing, the game keeps going down the same beaten path, and it's boring. Now let's say it follows the same loot drop rules as savage, then what? You're not doing anything new here, come back next week like every other end game content and get another token!
The game needs variety, and not variety gated behind 8 or 24 players, adding a higher raid isn't going to balance out the massive lack of end game that has been evident since 2.0.
Why is it people whine when there isnt enough player base to do these hard raids, then whine some more when they make it easier for people to enjoy the end game content cause its "too easy".
I have to agree. Clear rates of savage raids in HW were aomething like 5% weren't they, depending on the raid tier and servers. Coil was a bit better, but it's safe to say that the real raiding population is probably a bit higher than 5%. That said, I'd agree that it's casual players who play consistently between patches because we (self confessed filthy casual speaking) tend to consume more of the game in total and at a more measured pace. I'm not sure of the PVP engagement numbers, but I would think they are similar to raiding with some degree of overlap. The truth is, the world has changed, modern MMORPG players are more casual than not, and games have to cater to their audience. For more hardcore players, that cold be a tough reality to face.
That's why i said the percent is inconsequential. The majority of players are casual and rarely raid.
The world has changed for mmorpgs. I love XI, but you don't see many of those old school type games being made anymore. If content is too long lived or too difficult the masses move on.
It's good Yoshi does give skilled raiders content. The other groups needs other content too, endgame dungeons, gentle mode, etc.
Street cred? Hardly anything cred about super savage. XIV doesn't have as bad as rollercoaster as most MMOs.
Only people I see comparing roller coasters are WoW. I get people like roller coasters and it's -their- main attraction,
but is it FINAL FANTASY main attraction? That's up to devs, not the players.
Do you like it if you're told "You have to be this high to enter". Mmo are best unique than generic.
What's the point going to Disneyland if it's just like any other town circus?
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