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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    Why "Super Savage" is a good thing...

    Let me preface by saying that I am NOT a hardcore raider, nor will I likely ever set foot in a savage anything, let alone "Super Savage".

    That said...

    It's extremely beneficial to have this kind of content, so long as it doesn't take too much time and resources away from developing the rest of the game (and it won't, since much of it is tweaking values and whatnot).

    Why? Because this kind of content is what gives an MMO "street cred", as it were. World of Warcraft has professional guilds with corporate sponsors who race to be the world first in clearing raids (and individual raid bosses, too) and this spectacle very much becomes an event unto itself that garners yet more interest in the game.

    It also helps when players compare the two MMOs and trying to determine which they want to play: even if the player in question will never ACTUALLY enter Super Savage, they'll know for a fact that they'll never go without challenge in the game, and that's more important than you'd think.

    Again, I'll never be a S.Savage raider, but it's good to know that there's a ball-busting, rage-inducing, professional raid team-destroying level of difficulty somewhere in the game for two reasons:

    Firstly, if anyone tries to talk shit about FFXIV being "too casual", we can just say, "Oh? Tell me all about your synced Super Savage clear..."

    Second, because it's comforting to know that such a challenge exists in the game if a player ever DID decide to rise to it. It's sounds strange, but there IS comfort in knowing that you'll never want for challenge in the game.

    All of this adds up to S.Savage being a good thing overall: doesn't take many development resources and can only help FFXIV be taken more seriously as a solid MMO for raiding, which in turn means more income, which then means more resources for fun additions like PotD, Gold Saucer, Aquapolis, etc.
    (13)

  2. #2
    Player
    Lelila38's Avatar
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    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I also believe (my personal opinion, don't jump at me for voicing it) that the raiders are a big part of keeping the game alive.
    Between patches, when most casuals have finished all they're interested in and suspend their sub til next patch, and I know a lot of people who do just that, it's the raid groups that still log in. They will still run dungeons to cap tomes, to get gear for other jobs to maybe play in raid one day (granted not all do, but I do just that), they will log in to get their weekly clears, they will work on maybe getting that one elusive item dropped and they will fight for their clears til the last minute before servers go down for next patch. And they continue to pay their sub.
    So I say, it's nice of SE to finally show their raiders some love. People keep saying it's just 1% of the playerbase, but it's that 1% who keeps their subs up continually in order to raid, while many other players are already off somewhere else waiting for new content.
    (8)

  3. #3
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lelila38 View Post
    I also believe (my personal opinion, don't jump at me for voicing it) that the raiders are a big part of keeping the game alive.
    Between patches, when most casuals have finished all they're interested in and suspend their sub til next patch, and I know a lot of people who do just that, it's the raid groups that still log in. They will still run dungeons to cap tomes, to get gear for other jobs to maybe play in raid one day (granted not all do, but I do just that), they will log in to get their weekly clears, they will work on maybe getting that one elusive item dropped and they will fight for their clears til the last minute before servers go down for next patch. And they continue to pay their sub.
    So I say, it's nice of SE to finally show their raiders some love. People keep saying it's just 1% of the playerbase, but it's that 1% who keeps their subs up continually in order to raid, while many other players are already off somewhere else waiting for new content.
    Umm... I'm not sure about your experience but from what I've seen its generally the "casuals" who stay subbed and the hardcore raiders that don't. Fact is that if you're doing content casually it lasts longer so there's more reason to log in and do things for longer periods of time since you still have things to do. Do the raiders still log in? Yes, but they tend to log in and grab the top BiS that they can, but then they generally leave until some new BiS or another raid comes along.

    Some of that 1% may keep their subs up but I don't think that it's because they're continuing to raid as much as it is just matter of habit. Most of them have milked the Savage raids dry within 7 weeks of the first full clear, but honestly the major bulk of consistent subs the game has stems from people playing casually because, even after the raids have been out and cleared for weeks... they still have fresh content to do.
    (19)
    Last edited by Malzian; 07-27-2017 at 01:07 AM. Reason: Autocorrect
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #4
    Player
    AngeloFlick's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    41
    Character
    Angelo Flick
    World
    Faerie
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RichardButte View Post
    Why? Because this kind of content is what gives an MMO "street cred", as it were. World of Warcraft has professional guilds with corporate sponsors who race to be the world first in clearing raids (and individual raid bosses, too) and this spectacle very much becomes an event unto itself that garners yet more interest in the game.

    It also helps when players compare the two MMOs and trying to determine which they want to play: even if the player in question will never ACTUALLY enter Super Savage, they'll know for a fact that they'll never go without challenge in the game, and that's more important than you'd think.
    As someone who has been playing various MMOs since the days of Everquest and did the whole hardcore raiding thing for at least a decade-
    I don't actually give a crap about this game's "cred" in comparison to WoW. I played it from beta all the way through WotLK before quitting because I have come to deeply dislike the viewpoint that hardcore endgame in MMOs is everything, because you know what? Once you quit the game it all becomes worthless very quickly. No one gives a crap anymore that we cleared Vex Thal in 2 days due to late notification in EQ1 (open world raiding rotations yo), or that our guild did weekly Molten Core clears in vanilla WoW. All that stuff is rotting on my old characters and all the stress and drama I dealt with to get it was not worth it in the end. At all. I *like* the overall feel of FFXIV, I love the requirement of MSQ and the fact that Squeenix tries to keep all the old content relevant and focuses on casuals. As far as I've been able to tell, FFXIV is the only MMO that does those things instead of catering to the hardcore crowd and for me, that's the draw. Trying to compete with WoW by doing the endgame things WoW does just makes for another cookie cutter WoW clone. And if I wanted that, I'd go dig out my Blizzard authenticator.

    Quote Originally Posted by Malzian View Post
    Umm... I'm not sure about your experience but from what I've seen its generally the "casuals" who stay subbed and the hardcore raiders that don't. Fact is that if you're doing content casually it lasts longer so there's more reason to log in and do things for longer periods of time since you still have things to do. Do the raiders still log in? Yes, but they tend to log in and grab the top BiS that they can, but then they generally leave until some new BiS or another raid comes along.

    Some of that 1% may keep their subs up but I don't think that it's because they're continuing to raid as much as it is just matter of habit. Most of them have milked the Savage raids dry within 7 weeks of the first full clear, but honestly the major bulk of consistent subs the game has stems from people playing casually because, even after the raids have been out and cleared for weeks... they still have fresh content to do.
    Pretty much this. I've never unsubbed since I started and I've been happily leveling alt classes, gathering, questing, and working on older content that I passed over at level due to my current casual playstyle. Logging in just to run the weeklies gets old really quick, and IMO if all you do is raid in FFXIV you're not even enjoying the stuff that sets this game apart from WoW and all the other cookie cutter MMOs.
    (8)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I doubt the raiding scene today is only 1% of the playerbase anymore.
    (10)

  6. #6
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KDSilver View Post
    I doubt the raiding scene today is only 1% of the playerbase anymore.
    I have to agree. Clear rates of savage raids in HW were aomething like 5% weren't they, depending on the raid tier and servers. Coil was a bit better, but it's safe to say that the real raiding population is probably a bit higher than 5%. That said, I'd agree that it's casual players who play consistently between patches because we (self confessed filthy casual speaking) tend to consume more of the game in total and at a more measured pace. I'm not sure of the PVP engagement numbers, but I would think they are similar to raiding with some degree of overlap. The truth is, the world has changed, modern MMORPG players are more casual than not, and games have to cater to their audience. For more hardcore players, that cold be a tough reality to face.
    (1)

  7. #7
    Player
    Sandpark's Avatar
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    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Ok, 2%? The percentage don't matter in that context. There should be different content for different folks.

    Super Savage is a good thing.

    Just give the rest of the playerbase a Super Gentle.
    (3)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #8
    Player
    Oxmodial's Avatar
    Join Date
    Jun 2014
    Posts
    40
    Character
    Inspired God
    World
    Cactuar
    Main Class
    Bard Lv 70
    Quote Originally Posted by Sandpark View Post
    Ok, 2%? The percentage don't matter in that context. There should be different content for different folks.

    Super Savage is a good thing.

    Just give the rest of the playerbase a Super Gentle.
    The rest of the content IS super gentle.
    (13)

  9. #9
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Oxmodial View Post
    The rest of the content IS super gentle.
    Perhaps, but I want an actual content designed and named that by SE not just a summarization of the entire world from the players.
    (3)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  10. #10
    Player
    RiceisNice's Avatar
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    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I mean, it's fine as long as it's not the only raiding content available to players (IE, Gordias).
    (2)
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