Umm...so you're upset that you have to convert your gears to a micro-tomestone? You'd be happy if the NPC you buy from just had it cost 7 gears so you don't have to spend the 3 seconds to convert?
Talk about hyperbole. "Item bloat" for spending 3 seconds to convert items... LOL
They could actually delete tomestone token. it requiers only 1k, so you should be able to exchange 1k tomestone and 7 O4 token directly. Token you're buying with currency are useful only when there's item asking for more than the currency's limit, aka centurio seals. But IMO they still should do like GW2 and keep it all numerical value. I don't get why they cap tomestone to 2k, those aren't physical item but just a value. And using just an unsigned int as variable type to stock a value, you could go up to 4,294,967,295 tomestones using the same memory before an overflow. Having numerical value instead of token would solve inventory congestion and memory management both at the same time: far more easy to handle simple values than a ton of physical item.Umm...so you're upset that you have to convert your gears to a micro-tomestone? You'd be happy if the NPC you buy from just had it cost 7 gears so you don't have to spend the 3 seconds to convert?
Talk about hyperbole. "Item bloat" for spending 3 seconds to convert items... LOL
Last edited by Arutan; 07-27-2017 at 08:09 AM.
This has always confused me to, why cant the ex token be a currency type, same with the delta thing u need for the new weapons why not have it as a currency that auto gives, with a 1 a week limit like tomes, surely should be easy enough to code in rather then add a new item to the game that takes up probally far more char memory. This is what annoys me with SE they say they can not give us more chara details yet they bring out more and more items to bloat the amount of items in game.
Player
They started doing this if you look at the crafting yellow scrip tools:They could actually delete tomestone token. it requiers only 1k, so you should be able to exchange 1k tomestone and 7 O4 token directly. Token you're buying with currency are useful only when there's item asking for more than the currency's limit, aka centurio seals. But IMO they still should do like GW2 and keep it all numerical value. I don't get why they cap tomestone to 2k, those aren't physical item but just a value. And using just an unsigned int as variable type to stock a value, you could go up to 4,294,967,295 tomestones using the same memory before an overflow. Having numerical value instead of token would solve inventory congestion and memory management both at the same time: far more easy to handle simple values than a ton of physical item.
So there's hope.
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