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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ErryK View Post
    What's so convoluted of spending 1000 tomes and beating V4N 7 times?
    The fact that you get tokens to buy tokens to buy tokens....

    Textbook example of this game's item bloat. xD
    (6)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Naunet View Post
    The fact that you get tokens to buy tokens to buy tokens....

    Textbook example of this game's item bloat. xD
    Umm...so you're upset that you have to convert your gears to a micro-tomestone? You'd be happy if the NPC you buy from just had it cost 7 gears so you don't have to spend the 3 seconds to convert?

    Talk about hyperbole. "Item bloat" for spending 3 seconds to convert items... LOL
    (1)

  3. #3
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaedan View Post
    Umm...so you're upset that you have to convert your gears to a micro-tomestone? You'd be happy if the NPC you buy from just had it cost 7 gears so you don't have to spend the 3 seconds to convert?

    Talk about hyperbole. "Item bloat" for spending 3 seconds to convert items... LOL
    They could actually delete tomestone token. it requiers only 1k, so you should be able to exchange 1k tomestone and 7 O4 token directly. Token you're buying with currency are useful only when there's item asking for more than the currency's limit, aka centurio seals. But IMO they still should do like GW2 and keep it all numerical value. I don't get why they cap tomestone to 2k, those aren't physical item but just a value. And using just an unsigned int as variable type to stock a value, you could go up to 4,294,967,295 tomestones using the same memory before an overflow. Having numerical value instead of token would solve inventory congestion and memory management both at the same time: far more easy to handle simple values than a ton of physical item.
    (0)
    Last edited by Arutan; 07-27-2017 at 08:09 AM.

  4. #4
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arutan View Post
    snip.
    This has always confused me to, why cant the ex token be a currency type, same with the delta thing u need for the new weapons why not have it as a currency that auto gives, with a 1 a week limit like tomes, surely should be easy enough to code in rather then add a new item to the game that takes up probally far more char memory. This is what annoys me with SE they say they can not give us more chara details yet they bring out more and more items to bloat the amount of items in game.
    (0)

  5. 07-27-2017 09:07 AM

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Arutan View Post
    They could actually delete tomestone token. it requiers only 1k, so you should be able to exchange 1k tomestone and 7 O4 token directly. Token you're buying with currency are useful only when there's item asking for more than the currency's limit, aka centurio seals. But IMO they still should do like GW2 and keep it all numerical value. I don't get why they cap tomestone to 2k, those aren't physical item but just a value. And using just an unsigned int as variable type to stock a value, you could go up to 4,294,967,295 tomestones using the same memory before an overflow. Having numerical value instead of token would solve inventory congestion and memory management both at the same time: far more easy to handle simple values than a ton of physical item.
    They started doing this if you look at the crafting yellow scrip tools:



    So there's hope.
    (0)