Quote Originally Posted by Sebazy View Post
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The problem is, designing it to be a "topper" is, eh... questionable at best. In 4-mans, as I said above, you don't need a "topper", because in most circumstances, a single AoE heal is going to be more than enough to solve whatever problem caused you to cast it in the first place (unless you got truly incompetent players) and in 8-mans, unless you lose a healer, or his swiftcast is down and he needs to snailcast a Raise, you probably aren't going to need a "topper" either, because both healers are going to fire their AoEs simultaneously anytime whole-party damage is taken which is usually more than enough to bring everybody up to just about full.

The few instances where I could think of, like Final Steps, where PI would be nice..... you don't HAVE PI as I also said above.

I hope, though, that they are going to suddenly start adding bosses in future dungeons that spam whole-party damage like candy just because of this ability, though. Because then it will get annoying and we're going to be heading into World of Warcraft territory where you spam heals every single second possible or someone dies. I really don't want to see that. I think that with our current dungeons, Healing is pretty decently balanced. Not perfect, but not far from it.

I don't want PI ruining this.