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  1. #1
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Finkledoodoo View Post
    Doesn't this matter? It's from the previous page. Maybe it doesn't because the gain is too little...
    Sorry, my wording was a bit off. I mean, since we don't have raging strikes anymore, Leylines isn't really used to put more spells under that window, we only have potions now. So when it comes to just random placement of Leylines, it doesn't matter other than triple cast. Weaving LL properly yields more damage than using it with certain timings unweaved. So, because of triple cast, we don't want to be using Triple cast during a LL, this is why we cast LL during the last F4 in the triple cast.
    (2)
    Last edited by RyeMinx; 07-26-2017 at 05:15 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RyeMinx View Post
    Sorry, my wording was a bit off. I mean, since we don't have raging strikes anymore, Leylines isn't really used to put more spells under that window, we only have potions now. So when it comes to just random placement of Leylines, it doesn't matter other than triple cast. Weaving LL properly yields more damage than using it with certain timings unweaved. So, because of triple cast, we don't want to be using Triple cast during a LL, this is why we cast LL during the last F4 in the triple cast.
    You can do both (weave and offset them). Half your LL will not be up with Triple, the other half will be up with Triple. Weave LL under the last Triple cast when they're both up, weave under a proc/switching between AF/UI for the others.

    Quote Originally Posted by Remedi View Post
    So by getting near to 2k spellspeed I noticed that foul is more likely to not be up for UI, and this is more likely to happen during ley lines what are your thoughts on this?
    Irrelevant. Foul placement is much less concerning now because with the new cast times/new Triple cd, we can realistically shove it anywhere without much of a loss.
    The only thing that favours UI placement is mana ticks (which also dictates if you'll go 3.X or 4.0).
    Curiously, 4.05 made us even more manatick-centric than before.
    (2)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Galvuu View Post
    Irrelevant. Foul placement is much less concerning now because with the new cast times/new Triple cd, we can realistically shove it anywhere without much of a loss.
    The only thing that favours UI placement is mana ticks (which also dictates if you'll go 3.X or 4.0).
    Curiously, 4.05 made us even more manatick-centric than before.
    I wasn't really concerned about foul position in the rotation, my aim was to beg the question if you think that we'll end up casting B4 more with higher speed tier. I don't remember exact the MP he had but the mage in the video that was posted before was indeed using B4 alot.

    edit: I also wonder if we really can talk about rotations for our job, instead of following a priority system when everything is considered
    (0)

  4. #4
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Remedi View Post
    I wasn't really concerned about foul position in the rotation, my aim was to beg the question if you think that we'll end up casting B4 more with higher speed tier. I don't remember exact the MP he had but the mage in the video that was posted before was indeed using B4 alot.

    edit: I also wonder if we really can talk about rotations for our job, instead of following a priority system when everything is considered
    It was already a priority system in HW, and it's even more of a priority queue now.
    I don't think we'll ever get enough speed to make a noticeable difference.
    Sometimes, the faster speed means your cast outraces the tick, so you cast first and then get the mana, meaning full refund. Some others, it means that your cast and F3 finish before the tick.
    If we do an approximation that our ticks follow a uniform distribution (not true, but unless you're using questionable tools to time it, this is the "sane" approach in complete lack of knowledge), then speed simple changes which alignments would be beneficial and which would be harmful.
    Overall, it doesn't change a lot. Sometimes speed allows a cast to finish before a tick, thus granting a full refund where you wouldn't get it otherwise, and some others it makes filler+F3 too fast where it would otherwise be fine.
    (1)

  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Galvuu View Post
    It was already a priority system in HW, and it's even more of a priority queue now.
    I don't think we'll ever get enough speed to make a noticeable difference.
    Sometimes, the faster speed means your cast outraces the tick, so you cast first and then get the mana, meaning full refund. Some others, it means that your cast and F3 finish before the tick.
    If we do an approximation that our ticks follow a uniform distribution (not true, but unless you're using questionable tools to time it, this is the "sane" approach in complete lack of knowledge), then speed simple changes which alignments would be beneficial and which would be harmful.
    Overall, it doesn't change a lot. Sometimes speed allows a cast to finish before a tick, thus granting a full refund where you wouldn't get it otherwise, and some others it makes filler+F3 too fast where it would otherwise be fine.
    Always thought that is was a priority system but seems that it's not well reflected in the infos around and as such I think we should make it clearer
    as for the speed, I dunno I think that with full gear from this tier we should hit 2.5 sec cast time on F4 a 0.3 reduction from the very first tier sounds insane to me (don't remember how much cast time reduction we could achieve in gordias to me a comparison however).
    (0)

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