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Thread: Ideas of MCH

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  1. #1
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    These are my personal suggestions for MCH:

    1. The Heat Gauge should be a permanent fixture, it just resets to 0 after Overheat + 10s lockout.
    2. Gauss Barrel should be changed to an oGCD ability that automatically forces an Overheat.
    3. Overheat should do more damage. I won't claim to know how much more, but it should definitely be more than a 10% increase.
    4. Cooldown should apply a Burning DoT (you are expelling heat, after all) that does a minimal amount of damage. Not much, but just something instead of nothing.
    5. Flamethrower should also apply the same Burning DoT (for the purpose of giving us better multi-target/AoE capability). In addition, make the ability much shorter and increase heat faster. I feel like it should function more like an AoE opener as opposed to...whatever it is used for right now.
    6. Wildfire should last just a little longer or do a higher percentage of damage dealt.
    7. Bring back the old heat generation values, and give Quick Reload back its heat reduction mechanic.
    8. Dismantle needs a shorter cooldown, or should last longer (or both).
    9. The Hypercharge vulnerability debuff should be removed from the ability and added as a function of the turret itself, maybe reduce it to 2% to mirror BRD's crit buff? (this is debatable, but it would bring MCH support in line with BRD somewhat)
    10. Give MCH a battle res. Like, "aetheric defibrillators" or something...

    I know some of these ideas may be far-fetched, but it's just what I think would make the class better and more fun to play.

    Edit: #8 said Reassemble, when I actually meant Dismantle. Whoops!
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    Last edited by photometrik; 08-01-2017 at 03:48 AM.

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