Would be cool if strait up grinding open world mobs was fastest way to get xp. Would give alot of incentive to go out into the world.
Would be cool if strait up grinding open world mobs was fastest way to get xp. Would give alot of incentive to go out into the world.
They won't do it because of botters.
That being said, open world mobs exist for no reason at all. Super low drop rates on crafting materials (better to use retainers), pointless xp gains, only a handful of daily hunt mobs per zone, and no actual effect on other gameplay.
It would be cool if there were repeatable hunt logs. Maybe something like the battle leves they canned, but actually involving the normal environment, and more rewarding for leveling up.
Would be cool if there was more to do in the open world than sidequests and killing mobs for hunt log, maps, FATEs and then removing everything except maps and hunts for max level characters.
But then again the ability to fly does seem limiting to the amount of content they could do. Mazes, jump puzzles, really any other puzzles, secrets and all that cant exist with flying and the current hyperdetailed-no dual leveled map system. Except underground no flying areas. Those could perchance be fun.
As for the topic at hand, they could indeed make it the best way to level, but would it be fun? Most outdoor mobs have little to no abilities outside of frontal cone and auto attacks. Id rather have them rework all outdoor mobs, make them make sense for where they are (Black hell dogs in Garlean outpost?) and then make them interesting to fight, give them a set of shared abilities per "Class"
They did something like that in at least ARR (wasnt around for 1.0) where certain mobs skills could be predicted. Cyclops, hydras and Chimeras come to mind. Those mobs still keep their skills in later content. Newly introduced mobs have been dissapointing in that regard. Rarely are Openworld standard mobs deadly in interesting ways. Often its just "Whos is faster, your rotation or their auto attack." There is no game to it. No way to avoid it. An ingame beastiary could be introduced through a such update, yet i fear like most old content it is put in place once, players run through it once, and never touched upon again by either players or devs.
tldr: The open world is boring and i want changes
Open-world mobs in general, I wouldn't buff too harshly, but FATEs, definitely.
Bring back the early days of FATE dominance!
FATEs players are near nonexistent nowadays...
60+ anyways, what gives?
Unsure if actual bots run these rather than being incorrectly coined as bots when it's really just lazy players leeching EXP by hitting a key here and there to not get kicked via the system. Either way, we don't need an incentive to bot simply because open world monsters give more EXP. It would also completely destroy all incentives to run roulettes and leave newer players stuck on story missions at their convenience.
Lazy players can go and download bots to get levels for them.Unsure if actual bots run these rather than being incorrectly coined as bots when it's really just lazy players leeching EXP by hitting a key here and there to not get kicked via the system. Either way, we don't need an incentive to bot simply because open world monsters give more EXP. It would also completely destroy all incentives to run roulettes and leave newer players stuck on story missions at their convenience.
I would never do an open world mob grind ever again, thank you FFXI! Not even if it comes even close to the Fate/PoTD grinds. Still, whatever floats peoples boats I guess.
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