If your end-goal is "acquire those pets", then the most efficient route is to buy them. If you choose not to achieve the goal through that route, you are definitionally choosing a less efficient route (thus giving up the opportunity cost) because you find it more enjoyable to do so. Your choice does not remove the opportunity cost; you still pay it.
There is no activity in the game where there is no relative cost involved in partaking of it. It doesn't matter how much you tell yourself otherwise. It doesn't matter what you do, what you say, what you tell yourself; every action you take you do so in place of another action. Every single thing you do, you pay an opportunity cost. You (often unknowingly or subconsciously) make the decision that your enjoyment of that activity is worth the opportunity cost of not doing something else. It doesn't matter if you see the worth in the opposing choice or not. It doesn't matter if you think you don't value the outcome of those other actions.
Opportunity cost is as inescapable as time. It is literally how we define the difference between outcomes of actions vs other actions. It's like trying to say that seconds are unimportant to you because you don't need anymore time. The seconds keep on ticking regardless of whether or not you want them.
Now, all that said; move on with whatever it is you enjoy doing, stop trying to argue that it doesn't exist or can be avoided, and go about your day as if it doesn't. In the vast majority of cases, it has no tangeable impact on your experience of the game, despite it always being there. However, when it comes to a discussion of gathering vs. buying mats for crafting, stop trying to pretend that things you gather are free. They simply aren't.


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