I admit that I missed the second foul but the first 1 doesn't hit him, that said I don't think that downrating what he accomplished by saying that he got that results because he had some cleave dmg will do us any work, he played his cards well and that's that, even with a rotation that is considered by many inferior-dragon add + boss is getting hit by foul
- the add during the books + boss is getting hit by foul too , just there the 1st foul seems doesnt hit the books add, only the boss, but the camera turns fast, might have gotten hit by the 1st too (when looking at the parser go up), the 2nd foul does hit both for sure
- and during the giant metal armour add (with many small ninja adds), at least 2 adds (or boss) get hit by a foul, if look over the heads of the small adds, when the foul (11k) next to the big add spears, you'l see a foul (13k) parallel a appear over the small adds head (if that indicates only the boss got hit besides the big add or if the small adds too, is not fully clear, but probably only the 2 adds)
blm dps is always good at start of a fight, but usally drops over the length, unless you have adds
and the samurai was not using his aoe well, his numbers didn't go up much during that last add phase or in general during adds
It's technically undefined by comparison.
4 (RDM) / 0 (BLM) is an undefined ratio, but the limit approaches infinity the closer you 'get to 0', so in the world of math, it's infinitely more raises than Black mages get.
Realistically you're not suppose to be rezzing a lot of people as it's a DPS lost. Especially if you're trying to rez a lot of people as the mana cost adds up. The only people you should be raising are healers and just mana shift them. I don't consider them OP in anyway.Caster balance is just way off right now. Rms's mobility, damage, heals and even embolden are fine, who cares. Infinite instant battle res on the other hand is just too overpowered in terms of raid progression. Which how res penalty works right now its not even that punishing as long as dps is still high enough to cover enrage timer. Even during non progression its too good, because nobody perfect and mistakes happen.
SE really should address this issue or there will be no raid spot for any other caster class any time soon. Even as dedicated blm player with pretty decent dps i realize i still severely handicap my group playing blm over rdm. Its just too obvious.
You could be in a full party savage mode w/out a RDM and find success in clearing it. So long as everyone knows exactly what they are doing.
Last edited by Meowneko; 07-25-2017 at 02:12 AM.
4 rez's if you aren't attacking at all. people seem to act like RDM's never die. that really messes with our mana it's 3.6k out of our 14k mana. we can easily burn through about 1/3rd or so of our mana by dpsing in the CD time of lucid dreaming. 3 rez's would probably be max unless we have lucid or bard. depends on how often people die even then, we should only be rezzing if the healers are starting to hurt for mana because our mana is often hurting. add on top of lets say us getting a death , especially if we die soon after lucid dreaming is used or a bard mana is used (with that being a 180sec CD) we probably wont have mana for a rez for awhile. also, with all those rez's you are doing if the healers are doing the same, you probably will be hitting enrage every time.
Last edited by Dralonis; 07-25-2017 at 02:19 AM.
Well the simple fix is either change the recast time for Verraise to 45s or delete it then add Raise to Role Abilities.
Kinda dumb that blm is the only rezless caster
BLM does not need a raise! It makes zero sense lore wise and Yoshi P scoffed at the idea himself in the last Q&A. It's an awful idea. If you wanna follow through on that logic I'd much rather it if everyone could use 1 phoenix down each per fight. It's more thematically on point and a logical conclusion to this preoccupation with everyone getting a raise.
Yeah no raise for BLM pls.
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