Really.
That was the go to anime in this comparison?
Really.
That was the go to anime in this comparison?
while the numbers were inflated because of the aoe, that mage was still on top for the whole fight also he did use LB which is not exactly good for BLM dps
edit: not to mention you can see that SAM was aoeing too and SAM has strong aoe moves too,
edit2: rewatched again to be sure, wow he mostly missed all the foul opportunity to cleave on the other add phases, the only foul that was hitting for aoe dmg was in the final add
Last edited by Remedi; 07-24-2017 at 06:26 AM.
both big adds got hit by foul in that run,.. during the 1st add, the blm gets near 5k.., just seems as if the 2nd add only got hit by the 2nd foul.., and the blm got single balances too
but the blm was mostly using B4 (?), need to check again, if only cause there was no other filler, but seemed to use it also when filling with T3
1st add foul doesn't cleaves (he gets to 5k here, on second add he fires 1 foul foul that hits both and gets balance (I think the enhanced one) 3rd he does a foul but if you stop the frame you see that apanda gets hit by a firestarter proc.
last adds he does thundeproc T4 + foul + meteor on them
Tbh to me it seems that he knew what he was doing an used all of his CDs in a smart way to offset the movements required in a fight, which is honestly what I think BLMs should do to get better at dps a boss, that said cleabving or not the dps was solid overall
OMG yes, before Summoner actually felt good ,now its all clunky and I'm hate playing it. Even Bahamut doesn't feel right :/ SE shanked SMN and left it dying in the corner.play whatever class you enjoy. nothing else matters. If everyone played jobs only because they were the best the game would fail, not look like it does now, and you would never see a Dragoon. Also RDM is still a new class im sure the frequency will die down over time.
There is also a lot of ex Summoners (myself included) hoping on the RDM train because SMN is a messy bag of trash this expansion . So were essentially down one caster class until SE gets on it
Wish players would stop worrying about whats best and whats not. its not useful.
There are still BLM players out there, but right now... RDM offers so much utility for the same amount of damage.
Yet that won't stop me from playing BLM at all, because I very much love the pure destruction and Shantotto laughs. I want to see the day BLM having significantly superior DPS compared to RDM in exchange of less utility.
My suggestion? I'm thinking of Magic Vulnerability debuff on Foul for 10 - 15 seconds (or even 35 for infinite uptime) much like how Disembowel and Yukikaze are applied so easily. That should make its usage much more rewarding while benefitting only specific roles, such as PLD's Holy Spirits, Healer's DPS, and other casters; the advantage being able to apply this debuff much more often than RDM's Embolden.
Last edited by Lyrai_Celestine; 07-24-2017 at 10:45 AM.
Caster balance is just way off right now. Rms's mobility, damage, heals and even embolden are fine, who cares. Infinite instant battle res on the other hand is just too overpowered in terms of raid progression. Which how res penalty works right now its not even that punishing as long as dps is still high enough to cover enrage timer. Even during non progression its too good, because nobody perfect and mistakes happen.
SE really should address this issue or there will be no raid spot for any other caster class any time soon. Even as dedicated blm player with pretty decent dps i realize i still severely handicap my group playing blm over rdm. Its just too obvious.
-dragon add + boss is getting hit by foul
- the add during the books + boss is getting hit by foul too , just there the 1st foul seems doesnt hit the books add, only the boss, but the camera turns fast, might have gotten hit by the 1st too (when looking at the parser go up), the 2nd foul does hit both for sure
- and during the giant metal armour add (with many small ninja adds), at least 2 adds (or boss) get hit by a foul, if look over the heads of the small adds, when the foul (11k) next to the big add spears, you'l see a foul (13k) parallel a appear over the small adds head (if that indicates only the boss got hit besides the big add or if the small adds too, is not fully clear, but probably only the 2 adds)
blm dps is always good at start of a fight, but usally drops over the length, unless you have adds
and the samurai was not using his aoe well, his numbers didn't go up much during that last add phase or in general during adds
RDM is overpowered like arnold on steroids. wait a couple of months so he gets a rescaling
Is it really infinite Raise if you're out of mana after 4 or so?Caster balance is just way off right now. Rms's mobility, damage, heals and even embolden are fine, who cares. Infinite instant battle res on the other hand is just too overpowered in terms of raid progression. Which how res penalty works right now its not even that punishing as long as dps is still high enough to cover enrage timer. Even during non progression its too good, because nobody perfect and mistakes happen.
SE really should address this issue or there will be no raid spot for any other caster class any time soon. Even as dedicated blm player with pretty decent dps i realize i still severely handicap my group playing blm over rdm. Its just too obvious.
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