To say nothing of how much people lose their feces when someone dies mid melee combo. You can wait till I finish my verfinisher or you can stay down.Yeah sure, let's give everyone the rez safety, you'll enjoy being the safety buffer as BLM I guarantee it. You want to use Fire IV? Nope too bad, get to rezzing. What about Foul? Doesn't matter get to rezzing. If you like BLM don't ask for that rez safety and don't ask for nerfs to RDMs, you benefit from it just as much as anyone else. Your argument is boiling down to "If nobody else can have it they shouldn't get it either."

Honestly i'm starting to approach it the same way as I do when healing, "Oh you stood in something? Looks like you get to sit on the floor and think about what you did."
I'm getting to the same point. My patience really only gets tested when they whine and I'm mid melee combo. That's not just one spell of dps at that point that's basically my whole burst.
rdm rez is op and can help in many situations (1 healet down other healer focused on tank busters or without swiftcast up, ... or 2 dps down by acc, getting them up asap to ensure no enrage is prio etc.)
embolden might only be .75-.5% dps increase, but that + its saftey net rez + constant dps (blm are not that constant), still makes it hard for blm & smn to get in pfs or statics...

Those are two very niche situations, and the first one SMN can do. Dude it's not hard for BLM to get into Statics or PF, stop making crap up.
No static/PF is going to say no to a BLM based on that though, if they are good they will always be welcome. I have never seen a PF DPS spot that is reserved only for RDM and I have done a lot of PF since SB launch with the EX Primals and O1S/O2S runsrdm rez is op and can help in many situations (1 healet down other healer focused on tank busters or without swiftcast up, ... or 2 dps down by acc, getting them up asap to ensure no enrage is prio etc.)
embolden might only be .75-.5% dps increase, but that + its saftey net rez + constant dps (blm are not that constant), still makes it hard for blm & smn to get in pfs or statics...
Okay let's assume we're in Savage. The group is running perfectly otherwise but the samurai and ninja both bite the dust 50% through. RDM picks them both up, and now has spent 50% of its mana pool--its damage is neutered, and so is the damage of the samurai and the ninja. Assuming the fourth dps is a bard, the RDM's damage can be recovered, but this group will need to perform very, VERY well to meet enrage regardless of the two rezzes since now 3/4 of its dps are running on near empty.
In the above situation anyway, it's still advantageous for the healers to each swiftrez one dps rather than having the RDM stop dps.


Let's add more assumptions.Okay let's assume we're in Savage. The group is running perfectly otherwise but the samurai and ninja both bite the dust 50% through. RDM picks them both up, and now has spent 50% of its mana pool--its damage is neutered, and so is the damage of the samurai and the ninja. Assuming the fourth dps is a bard, the RDM's damage can be recovered, but this group will need to perform very, VERY well to meet enrage regardless of the two rezzes since now 3/4 of its dps are running on near empty.
In the above situation anyway, it's still advantageous for the healers to each swiftrez one dps rather than having the RDM stop dps.
Swift cast is down.
Now what?



well since they probably wipe to enrage anyway.....Healer LB3? oh wait that is a better res than veraise isnt it? You can raise 7 people in 2 seconds, at full health. THAT IS SO OP
Actually, that is a really good argument to make as for the healers not being able to raise like RDM. In fact their LB3 is so broken when compared to the other LB3. The tanks they reduce danage, but it isnt like they make the party invincible, The DPS does alot of damage, but its not like its an instant kill the boss. The healer LB however doesnt just heal alot of hp/mp - it fully res's and fully restores mp/hp of all party members.
I could see this argument/complaint going south, to the point the devs would go "ok we let healers raise as often as RDM, but since they can raise so often, we removed the effect from their LB3"
I would rather healers get the best raise in the game, instead of lose it because they gotta raise like a RDM personally
Last edited by ADVSS; 08-01-2017 at 08:49 AM.

Two can play, assume you're already screwed because apparently your healers already swifted to rez two other people, any RDM raising after this point is moot since two members of your team already appear to have died. Oh and don't say "Oh they swifted for emergency healing", every single healer has access to an oGCD emergency heal.
Last edited by PrismaticDaybreak; 08-01-2017 at 08:34 AM.
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