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  1. #1
    Player
    Chill_Ghost's Avatar
    Join Date
    Sep 2015
    Posts
    12
    Character
    Chief Maid
    World
    Famfrit
    Main Class
    Samurai Lv 80
    Remove Arm of the Destroyer

    Enhanced Fist of Wind trait: Give it a 5% chance to crit boost

    Wind Tackle does no damage and no stun but has a 30y range. Grants Riddle of Wind for 5 seconds
    Riddle of Wind is now an Axe Kick that hits for 180 potency.

    Riddle of Earth: Only usable in Fist of Earth. Cross Counters! Deals an 180 potency attack that can only be used after taking damage. 1 second recast.

    Perfect Balance: Cooldown reduced to 45s. There's no actual reason for it to be 180 seconds

    Deep Meditation: Abilities also can now proc a chakra when they crit

    With this, I feel like you'd be dancing more. You'd want to be in Fist of Wind for tackles, you'd want to be in Fist of Earth for when unavoidable damage is happening, and you'd want to be in Fist of Fire for everything else. Deep Meditation doesn't feel like 50% to begin with but the fact that it's only weaponskills sucks.
    (2)

  2. #2
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Chill_Ghost View Post
    Remove Arm of the Destroyer
    I agree with your entire post but gods 100% this.
    (0)

  3. #3
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chill_Ghost View Post
    Remove Arm of the Destroyer

    .
    nooo i mean its low potency it should been increased consider tp cost. but it does its job alot. So many time i saved the tank by silence aoe bloody mage monsters when they pull few pack mobs.
    (2)

  4. #4
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Monk does have his fair share of problems. While it is in a okay spot damage wise it is not as fun as it should be. leveling it was a task. While other classes get something fun we got what? Riddle of Earth which may safe your stacks if the boss allows it. Tackle WHATary? Oh come on. Then we get Riddle of Fire which goes against the very concept of Monk. Yes it is a vast damage increase but it is not fun to use. Then finally we get Brotherhood. After getting some bad luck streaks one may start hating that skill.

    Here some beer powered suggestions:
    1. Rework Riddle of Fire so it does not slow you down --> fun increase. Nerf damage if you must.
    2. Rework Fists into passive traits. FoF can be passive 5%, FoW can be 10% movement speed when not auto attacking and FoE can be worked into Riddle of earth.
    3. A trait to auto generate chakra when not in Combat. While other classes can grab their beer in combat breaks the monk is full busy. Even without hitting Chakra 5 times you have a lot of form shit to do.
    4. Steel Peak. delete, increase potency or let it give a guaranteed chakra stack.
    5. Bring Touch of death back. Weak ass OGC Dot with 1 minute duration and 55 seconds Cooldown. It gets stronger with every successful reapply.
    6. Fists of Wind: Allows you to use GL 4 but you wont be able to refresh GL until it drops off. replaces Tornado Kick.
    7. Tornado Kick: Rework it into our AoE Chakra spender!
    8. Perfect Balance. Lower Cool down so GL4 can be used more.
    9. Riddle of Earth: Why not make it freeze the GL Timer for XX seconds instead of just a chance the boss is designed in a way that allow us to keep stacks.
    10. Brotherhood. Should work with mages. Also give every job a action to grant us a guaranteed chakra stack, foul at BLM for example.
    11. Forbidden Chakra: No more 5 Seconds CD please.
    (2)

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