
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle



Whatever they bring I would like it to be way different than the others and unusual.
Just a not so deep example to give an idea:
Puppeteer
Weapon: Puppets (minions?) - blunt damage
Core play: 3 type of puppets/stances which can be combined with 1puppet - 1 stance. One that generates enmity, one that focuses on damage and one that applies debuffs.
One of the 3 puppets can be sent to do its thing while the PUP is using another one as the actual weapon (This can be shown on either gauge or buffs). The puppet used as a weapon will give the PUP extra effects to its own skills. The puppet on the go doesn't need to be an actual pet like the egis if it's hard to implement, just a proxy for the player would be good, like the enmity one is not tanking itself but generating enmity to the player.
The debuff puppet/stance would give the PUP a personal niche and would always be part of a good rotation.
I think something like this could not only add diversity to the tanks area but give the players that don't see themselves as knight/warrior, those who prefer more "cutesy" or less direct hitting jobs the chance to tank.
Last edited by Greven; 07-23-2017 at 06:15 PM.
Dissidia is just a poor example as Gabranth had such a gimmicky design in the game. In FFXII he attacks almost exclusively with the 2 blades, combining them only to do a handful of moves, such as a spinning AoE type attack.
If we're being honest, it's highly unlikely that if SE were to implement such a weapon/archetype in this game, it wouldn't be a 2 weapons in one stance, and combined in another stance, but more likely it would just be the 2 weapons, and then animation wise they combined for certain attacks (such as the aforementioned AoE spin). It's a lot of extra work for a job to have two complete sets of animations for which stance they were in, even though it would be very interesting.
It could be done, but it'd likely cost in the sense that it'd be a job that switches stances often as it's core gimmick, limiting what moves it does depending on the stance (Think Warrior except instead of it just being a few abilities, their core kit would be moves that switch depending on which stance they were in.) Would be interesting for sure.
Lol no.
Whatever tanks they add need to have vast appeal, partially towards the existing tank players, and also to those who don't. There is nothing interesting or alluring about a puppeteer who uses toys to fight for them. It's not an iconic FF job, and the one game it was done in it was the least played job and a joke.
People need to drop the puppetmaster concept. It's not interesting or attractive to a larger demographic, there are thousands of better concepts that should be considered over it.

People need to drop telling others to stop what they want to dream up. It's not fun to have a thread about coming up with ideas when some one just spends the whole thread telling everyone "lol no you suck."
Last edited by Ogulbuk; 07-25-2017 at 05:32 AM.
I want a damage absorption tank, but not to turn it into damage or healing, but instead to give it even more damage mitigation. So build up your gauge and then pop it to super buff yourself of tank busters and the like. I am thinking something along the lines of Berserk. Light armor, takes noicably more damage than the other tanks but once in their berserk mode they are brick walls.
可愛い悪魔
A tank that uses no weapon



I wrote it's just an EXAMPLE of something not ordinary and I actually know people, especially girls, who would love it. On another note I think our tanks already cover some of the more ordinary but attractive ideas. Holy Knight, Brutal Warrior, Edgy Lord. While what other games do or did is not a real argument as nothing says that it would be like that. Iconic doesn't mean that much too: SCH, AST, WAR and PLD are not iconic while DRK, SCH, SMN, MCH are twisted a lot to play the game. I'm not saying that I don't like them, opposite I love DRK.
So what would be your ideas for a popular tank?


Onion Knight or Geomancer


- A martial artist using a Bo staff. It would bring another blunt-type job while being unique and classy.
- A martial artist fighting with kicks only, the weapons would be some kind of metal boots with blades on it just like monks have claws.
- Another job using a shield, but with something else than a sword. A mace would be cool, but wouldn't really look unique in terms of animations.
- Dual swords or dual axes could be nice too. Dual wielding in general is more fitting on tanks than on DPS, so I could totally see a new tank job with dual weapons.
- A job using a whip just like in Castlevania, but I feel like this would be more fitting as a DPS
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