I did some tests a while ago, regardless of my gear, Inner Beast was healing me for the same exact percentage. So I doubt Tenacity does anything about your self-heals.



Another thing to take account is that PLD has Clemency, WAR has Equilibrium while DRK has only lifesteal from SE in single target and AD on groups


Tenacity afaik affects self heals not drains.
Ergo its pretty useless on DRK for that purpose but okay on PLD/WAR if that's your thing.
@OP
It's logarithmic decay.
Also, check the tooltip and if you read it before SB, you'll notice a difference.
This is great an all. But it still confuses me as to "why" SE did this to begin with. Paladin gets clemency which is a gitantic heal to themselves or others. Seeing 10k+ on critical hits is outstanding. With the other tools in Pld's kit, this is wholly unreasonable. I can't understand SE's decision to add in this type of decay for no reason and certainly no explanation or rhyme as to why they did it. To be honest, I hope this question is brought up in a live letter.


The motive behind it can only be speculated, other than they considered Drain Healing too impactful outside Savage (Thus the removal of Bloodbath, the reduction of the percent for IB, SS, and SE) compared to the damage they were dealing. However, there are some nuances to consider.
Inner Beast actually heals a slight bit more than it used to if you account for the potency increase (16% increase, 12% heal reduction)
Soulstealer in Grit is generally going to have Dark Arts running, and unlike Inner Beast, there's generally no 'cost' compared to the conscious decision to use it. Soulstealer is going to be used regardless so long as your threat is fine and Bloodspiller isn't ready. Compared to before, Soulstealer is about 15% stronger with a 12% heal reduction, or 10% when Dark Artsed
Tenacity may not affect drains, but drains are affected by the damage bonus.
The bigger loss is Blood Bath, all things considered.
Souleater whit 1k tenecety returned
88,4% dmg to hp
whit 600 tenecety it returned
88,4% dmg to hp
so tenecety 0 use in healing part for DRK.
Tested healing from healer to 1350 tenecety and 800 tenecety.
Numbers are same so it dont increase healing incoming eather.
so only one who get any use of that part of tenecety is pld clemency i quess.
PLD again.....
Last edited by Eliroth-Kaminari; 07-24-2017 at 06:15 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





