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  1. #1
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80

    Is the HP return from Souleater/AD/InnerBeast Broken?

    I was wondering about this because I am used to Souleater returning 100% of damage dealt, even after the tooltip changing from "100%" to "A portion of damage dealt", and has been behaving thus far up until I began queueing some dungeons higher up (such as Doma Castle), it seemed that from this point on souleater was only healing for a random percentile in the 90% range.

    I mean it's not a huge change, but it's one that behaves oddly. To check that I wasn't going crazy, I queued a solo POTD run. Within it's confines of level 60 synced content, the HP returned is still at 100%.

    I guess I'm just wondering if this is working as intended, as if the devs designed a different scaling for these specific moves (I really only know about Abyssal Drain and Souleater) past a certain level. Regardless it kind of sucks when returning HP from your main combo can be considered a form of mitigation.
    (0)

  2. #2
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    No one knows why they did this. It seems all life steals degrade from 65+ to 70, returning only something around 70% of the damage dealt.

    Which is odd since it was never broken to begin with, offer a mere Hot on the tank.
    (2)

  3. #3
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I'm hoping that tenacity eventually scales to the point where these weak incoming heals will become something worthwhile. (tenacity boosts self healing, right?)
    (0)

  4. #4
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I don't think tenacity double dips on lifesteal (damage boost + hp stolen boost). I think it remains solely a damage boost that translate into more HP, but thoses HP unaffected a second time.

    I really don't understand this change of calculations, and blury typo like it was "intended" to slowly reduce it to nothing over the course of the expansions.

    To me, Lifesteal was never a trouble since it was 1) minor, 2) mostly overhealing, 3) rarely accounted, 4) Personnal only.

    Not the beat a dead horse, but except a few low hitting bosses, tank couldn't sustain themselves over a fight if the healer was dead, and even on theses bosses the DPS would end dead before the end of the fight (I mostly soloed the first gubal NM boss as a warrior, took long but people all died.). On the other hand, a paladin can sustain himself and even his own team in desperate situation, and on harder hitting bosses.

    Since the lifesteal is vaguely irrelevant in serious HL content, why nerfing it ?
    (5)

  5. #5
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ragology View Post
    I'm hoping that tenacity eventually scales to the point where these weak incoming heals will become something worthwhile. (tenacity boosts self healing, right?)
    It does not.

    By level 70 Souleater is only returning 88% of damage dealt.
    (0)

  6. #6
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    Since the lifesteal is vaguely irrelevant in serious HL content, why nerf it ?
    This is precisely my point. They are consistently buffing the damage of Souleater, which is great and all. but.. why? tbh I don't care that much about the DPS numbers I put out. I care more about the HP I return from it. It gives me the feel of that "drain tank" that Drk should have always been and you'd be crazy to consider otherwise. The scaling coming down in the latest levels weighs pretty heavily on me as a Drk. We have so few defensive CDs, and the consistent and sustained healing from souleater is a big deal for me.
    (2)

  7. #7
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    It's not broken. They just reduced the values. Inner Beast now returns 88% of the damage dealt. Storm's Path returns 44%. They nerfed it from 100% and 50% respectively. I don't know why. The more I think about it, the more I get the feeling they just wanted to make Paladin shine as bright as possible. Considering Paladins have an easier time dealing damage, have better utility, and better sustain than both the other tanks, it just makes no sense. Like they can literally just spam Clemency whenever they feel like it, healing to almost full HP, at which point they can just pop a cooldown and start getting their MP back. "Oh but it's a DPS loss, why would they do that?" Dude, one of your healers is dead, and the other is trying to get the DPS back up or something. You can either leave Sword Oath on and spam Holy Spirit until you eventually wipe, or you can get your ass under Shield Oath and start healing yourself and potentially prevent a reset.

    It's about the options available to you, and which was something Warriors used to have to a certain extent with Bloodbath and stronger heals. But now that's gone. Now, Warriors have Equilibrium on a 1 minute cooldown, which is like a 20% heal in the BEST of cases. That's just not enough.
    (4)

  8. #8
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BluexBird View Post
    It's not broken. They just reduced the values. Inner Beast now returns 88% of the damage dealt. Storm's Path returns 44%. They nerfed it from 100% and 50% respectively. I don't know why. The more I think about it, the more I get the feeling they just wanted to make Paladin shine as bright as possible. Considering Paladins have an easier time dealing damage, have better utility, and better sustain than both the other tanks, it just makes no sense. Like they can literally just spam Clemency whenever they feel like it, healing to almost full HP, at which point they canjust pop a cooldown and start getting their MP back. "Oh but it's a DPS loss, why would they do that?" Dude, one of your healers is dead, and the other is trying to get the DPS back up or something. You can either leave Sword Oath on and spam Holy Spirit until you eventually wipe, or you can get your ass under Shield Oath and start healing yourself and potentially prevent a reset.

    It's about the options available to you, and which was something Warriors used to have to a certain extent with Bloodbath and stronger heals. But now that's gone. Now, Warriors have Equilibrium on a 1 minute cooldown, which is like a 20% heal in the BEST of cases. That's just not enough.
    It almost does feel like SB's main goal was to make Paladin the end-all be-all class.
    (2)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Its probably for the scale of tenacity, Noe we are in the begining of the expansión, in the second and last raid tier gear meaby let us heals 100% of the damage or even more, how knows, somebody need to test that
    (0)

  10. #10
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Again, Tenacity only affects incoming healing from outside sources.
    (0)

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