Quote Originally Posted by MauvaisOeil View Post
I agree the main problem of "stance fleeing players" is probably not the benefit of beeing outside of, but the heavy damage reduction tied to using it. However, making it a Cross role is far from necessary, I think. Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
There should be a drawback, otherwise you want it active 24/7. Then you can just as well bake the emnity gain into all abilities and not have any stance/grit/whatever. This is a very bad idea.