There should be a drawback, otherwise you want it active 24/7. Then you can just as well bake the emnity gain into all abilities and not have any stance/grit/whatever. This is a very bad idea.I agree the main problem of "stance fleeing players" is probably not the benefit of beeing outside of, but the heavy damage reduction tied to using it. However, making it a Cross role is far from necessary, I think. Simply making the tank deal as much damage while tanking than they do withouth stance on, will be enough to remove the "punishment feeling" that is tied.
Life's a game, gaming is my life.
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