How about Estinien companion instead ?
How about Estinien companion instead ?


 
			
			
				Just as long we keep remind you that ffxiv and ffxi are total different games
in fact each expansion of an mmo is just different as ffxiv and ffxiv
just look 3.0 and 4.0 in way of changes to game machinac



 
			
			
				Sure, but in how many FF titles, except in FF XI, were dragoons a pet job? If you want Dragoon to be a pet job, then it mean you want Dragoon to be like in FF XI.



 
			
			
				You people need to really stop with the whole, "this isn't XI" just become someone makes suggestion that came from the game. How many countless people have asked for countless things from other FF games that we don't need/want/or won't fit with XIV. But oh no, when someone even remotely makes a suggestion that comes from XI, you people are all over the "this isn't XI." crap.
Getting on the actual topic: I sadly do have to agree that the pet wouldn't be fitting just because of the AI being crappy as all hell in this game. It for that same reason I'd never want to see BST or PUP in this game either.


 
			
			
				I believe AI system in be work on because of adventure squardeny the dev keep hint we be able take them through dungeon and such. this mean the devs are work on the AI. I rather personal have beastmaster and PUP

 
			
			
				I personally would be fine with a dragonet-style companion, but only as an untargetable and quick summon. You summon the dragon, visually it flies in, it shoots a fireball or something, then flies back out of the arena. No permanency. Non-targettable. Fits the theme of the new Azure Dragoon story, is adorable, makes sense, no nerf to our power.
DRGs have been sitting on a useless mana bar for a while. Square Enix could absolutely adapt the mana bar into something else like a Dragon Power bar (or just leave it as mana). "Yay, another resource to manage! Dumb!" However, it would not be a resource crucial to our DPS output, and would not be optimal to use over the melee rotation, but rather an optional thing during points in the fight where we are forced to spread out or remain at distance, or something. Right now all we've got for ranged attacks is Piercing Talon, which doesn't even combo off Elusive Jump. It should, but that's for another day (curse you Samurai and your fancy Enpi combos). We also have Mirage Dive which isn't really up often enough to be something reliable at ranged. There's Geir/Nastrond too but let's not split hairs over that, as it's also highly situational and rarely a comfort to use at ranged. Why not let us spend a chunk of mana/dragonpower/whatever to call in a little dragon to do something. Final Fantasy has had dragoons in the past who could cast dragon spells anyway. It wouldn't be out of place.
I would not want a permanently-present dragon companion that could die. I'd shelve the job too if I had to constantly watch the thing flop to the ground dead. Triggered. It's perhaps my biggest apprehension about Beastmaster once it's introduced, as well - having to watch a pet die over and over.
Now outside of combat, summoning the dragon companion should be an option, perhaps as an alternative to the chocobo - as new battle companions have been requested since the game came out - but with similar commands to their combat version (fireballs, breath, etc) and the ability to level up to 20 like the birds do. However, when comes dungeons/raids/trials, it's gone like a chocobo would be, same mechanic. Or if that's too much to ask, just have the thing optionally-summonable outside of combat to just chill with. It doesn't fight, and flies away once we start combat. I'd be okay with that too. I'd like it to be a battle companion in the overworld moreso, though, but I would take this as an acceptable alternative. This game's got a lot of fluff already, this would fit just fine.
Last edited by LukasRavenholme; 07-23-2017 at 12:26 AM.


 
			
			
				why not Lukas if your dragon companion died you lose your part of your mana. this way you have keep your companion alive. I like permanently dragonling but like bst and PUP but AI system need work.



 
			
			
				It not that I don't want to see the jobs applied to this game, but as it stands, even SMN pets are horrible and I'd rather not see BST and PUP in the same way. At current, the AI is garbage. Will it get better? Who knows. Imo, SE seems to be going backwards or just not up with the current MMO world with a lot of things.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."


 
			
			
				One can only hope it improve on summoner and other job pets. I do hope for change for ffxiv on summoner, it doesn't really feel heroic and icon as summoner in other version of ff games. I wish bst and pup, I do know SE is still hint at squardonry thing. the summoner and other pet jobs do need improvement I would love see adding bst and pup but with better AI system. it seem every time Yoshi P dev put new stuff for summoner it doesn't make it better I wish we have it more like yuna and less like warlock of wow
Do you have any examples of suggestions from any Final Fantasy games other than XI? Because that's usually why the "this isn't XI" thing is a thing.You people need to really stop with the whole, "this isn't XI" just become someone makes suggestion that came from the game. How many countless people have asked for countless things from other FF games that we don't need/want/or won't fit with XIV. But oh no, when someone even remotely makes a suggestion that comes from XI, you people are all over the "this isn't XI." crap.
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