They would. Black Desert's market is shared amongst all servers and a friend of mine went on a long rant about how much she hated it. If they brought that to FFXIV, it could very well kill crafting. Who's going to spend the hours necessary farming mats when the resulting crafts sell for virtually nothing?
Last edited by Bourne_Endeavor; 07-22-2017 at 03:22 PM.
Linking each world's market board on the same data-center would be nice for many reasons, but of course the only ones who will complain are the greedy self-centered control freaks.
And its not hard to make all the Gil you ever need with huge amounts of competition, the more selection, the more competition, the more items that sell and continue to sell. Yes, you wont be making profits of 1m per item, you'll have to settle for much less.
Much less would be items dropping to below 100,000. Currently, on Balmung, the new 320 crafted Striking chestpiece sells for below 500,000. Combining all of Aether would drive those prices down into nothing. Why am I going to bother putting in the effort to get all the materials for something that sells for vendor prices? If you don't like the prices, you can very easily level your crafters and make it yourself.Linking each world's market board on the same data-center would be nice for many reasons, but of course the only ones who will complain are the greedy self-centered control freaks.
And its not hard to make all the Gil you ever need with huge amounts of competition, the more selection, the more competition, the more items that sell and continue to sell. Yes, you wont be making profits of 1m per item, you'll have to settle for much less.
I mean y'all're all acting like the supply will skyrocket while the demand will stay the same as on the server you're on.. :T
Plenty of games have cross-world auction houses and it hasn't caused the crafting market to crash to vendor price levels..
Much less would be items dropping to below 100,000. Currently, on Balmung, the new 320 crafted Striking chestpiece sells for below 500,000. Combining all of Aether would drive those prices down into nothing. Why am I going to bother putting in the effort to get all the materials for something that sells for vendor prices? If you don't like the prices, you can very easily level your crafters and make it yourself.
The value of the gil is determined by the ability to buy things with it, 100m gil doesn't have the same value in Balmung vs my server. Anyway, in a perfect world, prices should gravitate around the money a player can generate out of thin air, but, NA/EU markets are inflated by gil sellers. Also, 320 crafted gear is extremely easy to make with a minimum investment, even 500k per piece is too much.
Linking small servers MB it's a good idea long term, but places like Balmung don't need it.
Last edited by Driavna; 07-22-2017 at 05:18 PM.
While you MIGHT not be wrong, this is still a very bad thing to suggest for the devs to do. Why? Two words: Gil sellers.Linking each world's market board on the same data-center would be nice for many reasons, but of course the only ones who will complain are the greedy self-centered control freaks.
And its not hard to make all the Gil you ever need with huge amounts of competition, the more selection, the more competition, the more items that sell and continue to sell. Yes, you wont be making profits of 1m per item, you'll have to settle for much less.
Right now, the amount of impact gil sellers have on the game is hampered by the fact that the economies of each server is largely self-contained. They can only farm in one server at a time, after all. But make a single market for every server, and what's going to happen?
There's a very high chance the economy moves in the exact opposite direction, depending on the server. Smaller populated servers -might- see prices drop due to higher supply. But higher populated servers WILL end up seeing mass inflation, because all gil sellers have to do is load one underpopulated server with their bots to farm. Less players around to report them, and they can freely trade between every server, including the ultra populated servers like Balmung which are currently completely closed off to them. More people being able to buy from them = even more bots flooding into the servers to keep up with the demand in THAT department, taking up even more server space in the end.
You should never, EVER do anything that makes it easier for gold sellers to operate. Until the devs can solve that problem, the risks far outweigh the positives for a majority of the population.
Last edited by SaitoHikari; 07-22-2017 at 05:02 PM.
Tbh coeurl is pretty high for new crafted items but if you wait prices drop pretty quickly as more and more craters catch up to the curve
Except if the value becomes too low, people stop putting in the investment. If prices were substantially lower, you'll see many less willing to deal with the RNG and timegates associated with gathering. Furthermore, a sudden change like this now assures the rich will forever be untouchable... unless they reset player gil entirely, which is a bridge I sincerely doubt the devs want to cross. The reason prices are so high is the amount of people willing to craft does not match the demand. 500,000k is nothing. I can make that in less than hour selling stuff anyone with a level 60+ crafter could make. Hell, run ten leveling roulettes and sell the materia.The value of the gil is determined by the ability to buy things with it, 100m gil doesn't have the same value in Balmung vs my server. Anyway, in a perfect world, prices should gravitate around the money a player can generate out of thin air, but, NA/EU markets are inflated by gil sellers. Also, 320 crafted gear is extremely easy to make with a minimum investment, even 500k per piece is too much.
Linking small servers MB it's a good idea long term, but places like Balmung don't need it.
No?
I've only ever dabbled in gathering and I don't bother with crafting. I earn my gil over time through various sources that require a decent amount of investment, luck and effort.
With gathering and crafting being tied to actual jobs in this game then it's only fair to not screw over gatherers and crafters. If they're unable to make a profit then they just won't bother. There are a lot of negative consequences that will arise out of merging server markets. Especially on Aether where two of the biggest servers - Balmung and Gilgamesh - exist in tandem.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.