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  1. #1
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    There's also the overheating payoff in an effect different than pure numbers. People are forgetting special job interactions. A thing that non healer roles have in spades. MCH is just flat out boring in this regard.
    On the top of our new UI
    BRD: Pitch perfect
    DRG: Nastrond
    NIN: Hellfrog, Bhavacakra, Ten Chi Jin
    SAM: Hissatsus
    BLM: Foul
    RDM: Enchanted melee (never you mind their proc based gameplan in general)
    SMN: Bahamut
    MNK: The Forbidden Chakra
    DRK: Blood Spiller, Quietus, (and Delirium to a lesser extent)
    WAR: Steel Cyclone, Upheaval, Onslaught, Fell Cleave, Decimate

    And then on the complete friggin opposite side of this spectrum
    MCH: 30 potency increase for 3 attacks
    Edit: I forgot to mention Cooldown. Thanks to the fantastic and stellar changes to heat generation (this is sarcasm) you will only ever use it once inside of a 10 minute fight if it has no resets. And twice in every wildfire.
    And if you overheat?
    MCH: Negligible DPS gain followed by a DPS lockout
    And that's it. That's all we get. Sure our abilities change but they're the same abilities. Just slightly stronger. And that strength only exists to make up for the fact that we lost our dot.
    So other jobs get unique abilities and we get nothing.

    Are you

    Kidding me?


    There's also the mentality of seeing big hits. I mean I can't be the only person with issue that turret overdrive will on average hit harder than your friggin wildfire. But on that topic:
    What cool super damaging ability did MCH get from 60-70. I'd count overdrive but they had to BUFF that in 4.05 so it wasn't a dps LOSS to use. So I ask again

    What
    Did
    We
    GET

    Even AST with no unique changes to the job get to have fun with friggin sleeve draw. Which is a blast to use because it gives you another flexible way to manipulate your RNG. This mentions nothing about how minor arcana is to use and how cool as heck earthly star is.

    You would think that given that we don't get a big reward they would at least add special interactions between overHEAT and wildFIRE so that our gauge has a higher payoff than just friggin existing.

    Ah and on one final topic.
    another cool thing would to be add a effect or your gun like its literally Overheating by being RED hot or letting out a lot of Steam/exhaust.
    We do have an effect. You probably missed it. We ourselves glow orange. I guess when our gun is overheating we're actually the ones on fire? I made lots of jokes about this before. (and I hope people get the humor I sprinkled into this post)
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    Last edited by Elnidfse; 07-22-2017 at 03:12 PM.

  2. #2
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Elnidfse View Post
    Even AST with no unique changes to the job get to have fun with friggin sleeve draw. Which is a blast to use because it gives you another flexible way to manipulate your RNG. This mentions nothing about how minor arcana is to use and how cool as heck earthly star is.
    Actually there was several posts from Ast to say they were disappointed how easy they job becomes by being able to get new cards even more often than before.
    Less RNG = less decision to take = handholding skill for an easier job.
    It makes me think a bit to what Mch tend to say as their heat gets too easy too manage x)
    (1)

  3. #3
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    Actually there was several posts from Ast to say they were disappointed how easy they job becomes by being able to get new cards even more often than before.
    Less RNG = less decision to take = handholding skill for an easier job.
    It makes me think a bit to what Mch tend to say as their heat gets too easy too manage x)
    To begin with. Are you talking about the thread saying that the potential of back to back buffs were too high? Because they gave really accurate reasons why that is true. Or are you talking about the thread talking about how being able to undraw spread and royal road is bad? I don't agree with that but I understand and can accept the logic.

    I'll have you know that I have an AST at 70.
    Edit: Though I will admit that sleeve draw is a bit much...
    Anyways that's off topic anyways. Card drawing is one part of the whole that makes AST


    Heat management WAS the entire part of a MCH gameplan.
    30%(card drawing) =/= 100% (heat management)
    It's not exactly equivalent, right?


    That point being:
    Other jobs gained cooler abilities from 60-70 that changed how they played or interacted with their new job bar. While MCH gained nothing interesting in return. Or rather heat was interesting. Now it's braindead and arbitrary. You'd have to be trying to overheat now with how little you can care about it.
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    Last edited by Elnidfse; 07-22-2017 at 11:43 PM. Reason: niced up this one too