
Not at all what I was suggesting, following along the thread I'd said "think for yourself", this was a point of reference as in "person X Says meld DH or you're bad. Person B says don't meld PIE or you're bad. This top tier healer melds PIE and Crit".
World progression gear sets will almost always initially stress PIE and VIT until the fight is learned. As gear is replaced, they'll begin to reduce the those melds as needed, but the initial set will almost always be filled in a way that allows for the most adaptability. If this had been a raiding tier like Gordias where progression was gated for weeks by gear level and DPS checks then you may have seen them actually change a few pieces as the fight was learned, but Omega was all cleared in 1-2 days so this kind of re-optimization just wasn't needed; there wasn't enough time to worry about it.
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