Not at all what I was suggesting, following along the thread I'd said "think for yourself", this was a point of reference as in "person X Says meld DH or you're bad. Person B says don't meld PIE or you're bad. This top tier healer melds PIE and Crit".
Curious. Can someone elaborate why you would/should favor direct hit over critical hit? Just these two as they have comparable functionality
Crit is 108.5 points per percent, and scales a 1.5 multiplier. Direct Hit is 39.9 points per percent, and is a fixed 1.25 scalar than can also Crit. The average damage increase per point of direct Hit is much higher, but direct Hit doesn't work on heals.
I personally went for Spell Speed and Piety on my melds because I have a bad tendency to overheal (better safe than sorry!) and I feel that AST cast times are just too long for my taste.
I will be happy to re-meld my gear as soon as we as a community agree on what's the optimal meld setup, but for now I'm trying to compensate what I feel my AST is lacking.
Last edited by kagemitsu; 07-24-2017 at 10:13 PM.
World progression gear sets will almost always initially stress PIE and VIT until the fight is learned. As gear is replaced, they'll begin to reduce the those melds as needed, but the initial set will almost always be filled in a way that allows for the most adaptability. If this had been a raiding tier like Gordias where progression was gated for weeks by gear level and DPS checks then you may have seen them actually change a few pieces as the fight was learned, but Omega was all cleared in 1-2 days so this kind of re-optimization just wasn't needed; there wasn't enough time to worry about it.
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