
Originally Posted by
Anonymoose
It's likely that neither Archer nor Bard would have fared well in XIV alone. - However, since I'm not the type of person to make a claim and not back it up, a bit of a history lesson and update on MMO building.
Ranged DPS is hard to fit into modern MMO mechanics, where classes have more responsibilities than they used to. In early MMOs, especially over dial-up, battle was basic, laggy, and slow - every class's job was simple. It had to be. Either take damage, do damage, make people take less or do more damage, or heal people who are taking damage. Today, that's not the case. Every job has more responsibilities. Hate rotations, skillchains, snap judgment on single-target heals, timing on "support" abilities - but ranged DPS remains largely unaltered. Stand back, hit hard, don't get yourself killed. While every other job gets more complex, ranged DPS still just stands off to the side and tries to not get hate. This can't continue to be the case; it's not fair, it's not balanced, and it throws the responsibility scale way off.
This is related to, but the flip-side of, the problem that plagues non-damage support classes such as Bard. Jobs that DPS but have support abilities (crowd control, hate management, acute cures, etc.) fare better now than ever - we've brought in the mechanics of split-second timing, positioning, etc. However, non-damage support faces problems from two directions: One, like Archer, it's hard to expand its responsibilities without expanding its capabilities, non-damage support classes still just buff and run (sometimes pulling, but in XIV there really isn't much "pulling"). In order to remain relevant, these classes have to take part in battle to a more complex degree.
Most importantly, in FFXIV, where every class should be able to hold its own solo; at the very least, either the starter class, or the job it evolves into, need to be combat capable. Support-to-Support class-to-job evolution would leave the player helpless to do anything alone.
The solution here, as far as SE is concerned, was to combine the responsibilities of these two jobs, ensuring their continued relevance in the modern MMO age. I think it's a brilliant idea; the job sounds fast-paced, multi-faceted, fun as hell, and their concept art is BEYOND GORGEOUS.
I don't see what all the hubbub is about. Archers in this game, even now, rush into battle, do damage willynilly until the dot goes red, and then just stand there until it goes away. When someone runs off without paying attention and gets aggro? it's usually an archer. When someone's not paying attention and takes hate? It's usually an archer. A little more responsibility, ironically, isn't going to get them (or me) killed.