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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tufelhunden View Post
    I like the War Cries idea.

    War cries is what we should bring. Instead of switching stances and going dps, how about we spend our gauge and issue a war cry giving our rage to the party increasing dps and/or heals by X% for 20 secs.
    Double war comps for 40 sec dps increases lol

    I think DPS buffs should be mainly on DPS classes. I kind of like the Thrill of War suggestions, though so many people are complaining about excessive HP I can't see them being satisfied with a raid wide HP increase.

    I think a unique ability for war would be something like "Sacrifices 25% of current HP to create a damage absorbing shield on ally party member". Or just a straight up heal since the other tanks have a shield already. Or, they probably wouldn't do this but give war something like the old Storm's Path damage reduction. That was like the perfect/minimal amount of utility needed.
    (2)

  2. #2
    Player
    Tufelhunden's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Teufel Hunden
    World
    Cactuar
    Main Class
    Warrior Lv 70
    They could put a debuff that lasts 30 or 60 seconds so another warrior can't give the same cry. That way it can't be abused like you talk about. I'm just trying to think about party utility we could give other than being the top DPS tank. Heck split the heals and DPS rallying cries to make us choose one or the other and the debuffs affects both.

    Quote Originally Posted by whiskeybravo View Post
    Double war comps for 40 sec dps increases lol

    I think DPS buffs should be mainly on DPS classes. I kind of like the Thrill of War suggestions, though so many people are complaining about excessive HP I can't see them being satisfied with a raid wide HP increase.

    I think a unique ability for war would be something like "Sacrifices 25% of current HP to create a damage absorbing shield on ally party member". Or just a straight up heal since the other tanks have a shield already. Or, they probably wouldn't do this but give war something like the old Storm's Path damage reduction. That was like the perfect/minimal amount of utility needed.
    (1)
    Last edited by Tufelhunden; 07-22-2017 at 01:30 AM.