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  1. #41
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    How would they explain all the job quests for gatherer and crafters? I mean we always got the new quests because we already had proved that we are good at our profession. Also this would mean that we lose any connections we had to NPCs till then and that would feel kinda bad for me. And fighting against primals is kinda a big point in this MMO so wouldnt we just create another new name for us by slaying them again.

    They would really have to tell this in a good way or I would feel really off with such a decision.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #42
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alleo View Post
    How would they explain all the job quests for gatherer and crafters? I mean we always got the new quests because we already had proved that we are good at our profession. Also this would mean that we lose any connections we had to NPCs till then and that would feel kinda bad for me. And fighting against primals is kinda a big point in this MMO so wouldnt we just create another new name for us by slaying them again.

    They would really have to tell this in a good way or I would feel really off with such a decision.
    Thing is, Crafters/Gatherers don't require soul stones to function unlike the jobs do, so there isn't much need there. As for primals, the idea was that after Zodiark is sorted out, there really would be any resurfacing. Eorzean Alliance & Friends would be working to ensure no more crop up, and without the Ascians to keep spreading the knowledge of summoning and forcing Beast Tribes to do so, the occurrences would fade. Aside from that, the Warrior of Light isn't the only person with the Echo, so its not like there still wouldn't be people capable of dealing with an occasional rogue Primal.

    As far as personal relationships with the NPCs, while it would be sad, I think the take-away would be that the Warrior of Light is given a second chance, an opportunity to live for themselves rather than for others. SE could always add little side quests that have you revisit areas, stumble into those NPCs like Aymeric, Hien, etc... with the NPCs going, "You remind me of someone. We should share a drink sometime," and an organic natural friendship forming from that, rather than, "You saved my country! I shall forever be indebted to you, your willing slave, obligated to flatter you and sing your praises every time you come within a one-hundred malm radius of me or my nation!"
    (1)
    Last edited by Vexander; 07-21-2017 at 10:21 PM.

  3. #43
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    In a world where we can literally resurrect people using magic why is ANYONE dying? It's always bothered me in ff games that characters, especially main characters, die... Cloud and co. kinda gave up really easy on aeris... if it were me she would have been covered in a pile of fenix downs rather than straight to a watery grave...
    (0)

  4. #44
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Okamimaru View Post
    In a world where we can literally resurrect people using magic why is ANYONE dying? It's always bothered me in ff games that characters, especially main characters, die... Cloud and co. kinda gave up really easy on aeris... if it were me she would have been covered in a pile of fenix downs rather than straight to a watery grave...
    We get KO-ed. We can revive the knocked out, not actually dying.
    (3)

  5. #45
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    A note which I don't believe has been brought up. Our characters have levelled up their echo powers. I don't remember us previously being able to shield our friends from tempering as we did in Emanations.
    (0)

  6. #46
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Vexander View Post
    Part of me suspects that our characters will, canonically, die at the end of the Zodiark storyline. BIG funeral service and all ensuing at the end of that expansion. Real tear jerker.

    Then after the credits are done rolling, we appear before Hydaelyn who lets us return to Eorzea, reborn, and once more, the world cannot remember our face or our name, just a shadowy silhouette before a blinding brilliant light. We stand before the, 'Tomb of Light,' where we and our many artifacts are interred (soul crystals, artifact sets, etc) and become one of those Adventurers to inherit the Warrior of Light's legacy as the soul crystals acknowledge us and impart their power to us again. Probably will happen about the same time they remove classes.

    What then? We go on a new Adventure, to the New World, to the West, free at last from the burden of being the Warrior of Light.
    YES. this ending. I would like this ending. If I could choose an ending, it would be this.
    (1)
    Last edited by Kallera; 07-22-2017 at 04:02 AM.

  7. #47
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Clethoria View Post
    We get KO-ed. We can revive the knocked out, not actually dying.
    You don't Resurrect someone who's knocked out... you wake them up...
    (0)

  8. #48
    Player
    HReincarnate's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    136
    Character
    Pierce Avertinu
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vexander View Post
    Part of me suspects that our characters will, canonically, die at the end of the Zodiark storyline. BIG funeral service and all ensuing at the end of that expansion. Real tear jerker.

    Then after the credits are done rolling, we appear before Hydaelyn who lets us return to Eorzea, reborn, and once more, the world cannot remember our face or our name, just a shadowy silhouette before a blinding brilliant light. We stand before the, 'Tomb of Light,' where we and our many artifacts are interred (soul crystals, artifact sets, etc) and become one of those Adventurers to inherit the Warrior of Light's legacy as the soul crystals acknowledge us and impart their power to us again. Probably will happen about the same time they remove classes.

    What then? We go on a new Adventure, to the New World, to the West, free at last from the burden of being the Warrior of Light.
    It's a nice idea for some I guess, but personally I hate it.

    My WoL is attached to his friends, his allies & to Eorzea itself. So many connections, so many ties, why would they ever be happy to lose it all in favour of a new start they don't desire or need?

    I mean it could happen, but I wouldn't frame it as "free at last from the burden of being the Warrior of Light" when not everyone perceives that burden the same way.

    And as myself, the player, I'd be pissed too, if only because I didn't play this game & sub for years only to get my progress effectively wiped & having to start anew (storywise, I know - it's not like they'd take our houses and gil if such a thing were to happen).

    Of course this all based on your dream scenario, which I don't see as likely. Has an MMO done something similar before (except ARR I guess with the 1.0 characters?)
    (3)

  9. #49
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HReincarnate View Post
    It's a nice idea for some I guess, but personally I hate it.

    My WoL is attached to his friends, his allies & to Eorzea itself. So many connections, so many ties, why would they ever be happy to lose it all in favour of a new start they don't desire or need?

    I mean it could happen, but I wouldn't frame it as "free at last from the burden of being the Warrior of Light" when not everyone perceives that burden the same way.

    And as myself, the player, I'd be pissed too, if only because I didn't play this game & sub for years only to get my progress effectively wiped & having to start anew (storywise, I know - it's not like they'd take our houses and gil if such a thing were to happen).

    Of course this all based on your dream scenario, which I don't see as likely. Has an MMO done something similar before (except ARR I guess with the 1.0 characters?)
    Not so much a Dream Scenario as something I imagine is likely to happen. No MMO I know of has done something like this before, but since when has that been a reason not to do it? True, not everyone perceives the mantle of Warrior of Light the same way. Some players would imagine it must be a burden, to be the one everyone comes to every time a primal is summoned or Garlemald twitches its small toe. The characters certainly seem to imply as such, and if you do the DRK quests, well, it reveals something about your character whether you like it or not.

    The narrative in the game around the Warrior of Light seems to indicate that being the Warrior of Light is a burden. Whether we choose dialogue options to make it seem like it isn't or not, other characters are constantly awed and shamed by the fact that we're the ones always sticking our necks out. Its started to really become apparently lately. When Lakshmi was summoned, Alphinaud, Lyse, and Alisae all seemed to be on tenterhooks about us having to fight yet another primal.

    As for the friendships, one has to wonder if the circumstances affect that. Here we are, having saved 5 nations on the face of the planet, friends with the leaders of each. Would we be friends if we hadn't saved their nations? And every time we meet, they feel the obligatory need to sing our praises. Sure, friends will always give a little praise where it is due, but how many times does Kan-E-Senna have to thank us for getting rid of King Moogle Mog or Garuda or Ramuh, months/years after the fact? My friends certainly don't tell me a year later they're grateful for that one time I woke up at 3 AM and drove out in a blizzard to give their car a jumpstart.

    Granted all of this is also why I expect there would be some minor quests where you'd get to cross paths with the likes of Aymeric, Lyse, and Hien, and form a more natural friendship not based on one person forever being in debt to the other for saving their nation. I also somehow imagine Hildebrand wouldn't forget us for reasons unknown. Just because he's Hildebrand.

    Anyways, yeah. I can see why people wouldn't like it. But the idea is Eorzea is safe and sound, and the Warrior of Light has a clean slate and can go back to that one thing he always wanted to be before being swept up in the greater cosmic war between Hydaelyn and Zodiark; being an Adventurer. The narrative seems to always make it clear, adventuring is our passion.
    (1)

  10. #50
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Well but doesnt friendship always start on something? Even in the real world it will happen differently. Also it kinda depends if you see some of those as friends. I for example do not see the city leaders as friends. Nothing ever indicated for me that they are. Heck even most of the scions still feel like co workers instead of friends but at least with them it will be different from character to character. For me the twins and Tataru are the only ones that I would call friends and this only after going through a lot together.

    But in the end if we "restart" wouldnt it just be the same again? I cant believe that we would come to good terms with any leader of a nation simply by being there. So in the end you will probably just do the same again: Quests where you either kill a primal and save the nation or do something else to help a person/nation.

    And how to decide which NPC you will befriend again and which not? There are many NPCs in Eorzea that we know and that people like. This would just make people annoyed if only a certain amount of NPCs will get quests again. And it would not change the fact that we would remember them but they not us. That must hurt a lot if you care for a person.

    Also if this is after Zodiark, we would have lost the biggest burden anyway. Yet unlike others that somehow does not remember us, we will still remember everything. So I am not sure how this would free us from our other burdens? We would still know that we should slay primals and on top of that we remember being friends or comrades or co workers with NPCs that are not even remembering us anymore. I would find that truly horrible, knowing that those people will never remember all the good (and bad) stuff we went through together and being treated as a stranger by them.

    And with gathering and crafters I meant that we worked hard to be seen as a master of the profession and it took our time to earn the respect. But this would be gone too thus why should we ever get a new task from them again? This would just mean imo that we wont visit them again in the job quests because they simply cant remember us.

    Yes for some this might be nice but at least for me, a "restart" like that would mean that my character still has all the burdens, all the memories but nobody to share them with. Also after all the stuff we did, we would get no true recognition for that. And in the end we would just start at lvl 1 again and somewhere down the line we would be famous again. It would be the same like before, just with loss of some friends, a burden that you cant share with anyone because they dont know you and all for something which you can achieve even without death by simply going to the scions and saying that you need a time off. (I mean you said that this is after defeating Zodiark so the big bad should be down with that)

    You could in a way make it so that our character is believed to be death (but still remembered) and we would be transported somewhere far away on Hydaelyn. Maybe we will lose our memories for a short while or maybe there is another reason for us not to teleport back to Eorzea. This would give us a chance to play as a normal adventurer again without us losing all our work and friendship we got through all the times. At the same time the others in Eorzea will have to learn to solve problems without us and in the end (maybe after one expansion or more depending on the choice) they will get a clue that we are still alive and try to get in contact with us, till we find each other again. Eorzea might not depend on us that much anymore, we would have been able to make new friends without destroying the bonds to the old ones and leave everyone happy. And being able to go back to Eorzea is a ingame mechanic anyway. (Like how we were in Doma all the time in lore but could just visit Eorzea all the time ingame)
    (0)
    Last edited by Alleo; 07-24-2017 at 11:29 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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