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  1. #1
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    I guess we all agree it's to get a spike of dmg in a short time when it's needed.
    It's more than 300 potency on the moment. Like more than a free mono target Ricochet.

    Gun-Cat, isn't it awesome to play machinist and feel like you have to play the engineer yourself to make your rotation works?
    The main problem with trying to pull overheat as a burst cooldown is that it needs to align exactly when you would need to burn something. Somebody like the best MCH in the world will be able to make a fight plan but for the average MCH that's not something that's going to happen. That "burst" isn't on demand either. In an optimal rotation that burst will still require 10 seconds of buildup. If you're counting wildfire that's 21 second of buildup. Our turret does more damage in that time. It'd be easier if we had a button that flat out triggered an overheat but turret overdrive is probably going to still be more useful if you need on demand burst.
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  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Elnidfse View Post
    It'd be easier if we had a button that flat out triggered an overheat but turret overdrive is probably going to still be more useful if you need on demand burst.
    Yup. This is what I've been thinking. Similar to Stun Gun in PVP. Flamethrower needs to be reworked as an oGCD AoE and immediately send us to Overheat. This way you will always start your Wildfire Rotation by doing.

    Wildfire > Flamethrower. The fact that they both include similar words (Flame and Fire) seems to even show that they should work this way.
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  3. 07-25-2017 06:21 AM

  4. #4
    Player
    photometrik's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    X'kireh Tsunhe
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elnidfse View Post
    The main problem with trying to pull overheat as a burst cooldown is that it needs to align exactly when you would need to burn something. Somebody like the best MCH in the world will be able to make a fight plan but for the average MCH that's not something that's going to happen. That "burst" isn't on demand either. In an optimal rotation that burst will still require 10 seconds of buildup. If you're counting wildfire that's 21 second of buildup. Our turret does more damage in that time. It'd be easier if we had a button that flat out triggered an overheat but turret overdrive is probably going to still be more useful if you need on demand burst.
    I've been thinking that they should change Gauss Barrel to be exactly this. Leave the heat gauge up permanently so we don't have to reapply it, and make it so Gauss Barrel is a temporary buff that instantly causes a MCH to overheat.
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  5. #5
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by photometrik View Post
    I've been thinking that they should change Gauss Barrel to be exactly this. Leave the heat gauge up permanently so we don't have to reapply it, and make it so Gauss Barrel is a temporary buff that instantly causes a MCH to overheat.
    Easier : Make reactivation gauss barrel, overcharging it and overheating, instead of de-ataching it.

    There is not gameplay point to just drop the gauss barrel right now, it doesn't add anything except roleplay purpose (that I respect, as one of them. But that won"t make machinist great again).


    Also, please make the gauss barrel hot red when overheating and not some kind of infrared rays emanating from me.
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