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  1. #21
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    It's funny because you are saying there is a difference and no difference at the same time x)

    It's not a maths exercise where you can just remove the same multipliers on both side of the "equal" sign. People just want to know the potency difference between the two. So removing multipliers from both side to simplify a calculation has nothing to do here x)

    (Amazing, I can post again already o_O )
    (0)

  2. #22
    Player
    Leticro's Avatar
    Join Date
    Nov 2015
    Posts
    44
    Character
    Leti Cro
    World
    Diabolos
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fannah View Post
    It's funny because you are saying there is a difference and no difference at the same time x)

    It's not a maths exercise where you can just remove the same multipliers on both side of the "equal" sign. People just want to know the potency difference between the two. So removing multipliers from both side to simplify a calculation has nothing to do here x)

    (Amazing, I can post again already o_O )
    Haha yeah, there's no difference for comparison which was my purpose, but yeah if you want to know the potency damage for that 1 minute, then the potency would matter. But just multiply them by 1.08 and you'll get the potency with hot shot so I don't have run through the math again was what I was mostly trying to say. I used a pretty optimal rotation for the sake of more accurate data, but it's not the most optimal cause what was more important to me was that they were consistent for comparison.

    EDIT: I went ahead and added it since it was a quick change.
    (0)
    Last edited by Leticro; 07-21-2017 at 12:06 AM.

  3. #23
    Player
    Leticro's Avatar
    Join Date
    Nov 2015
    Posts
    44
    Character
    Leti Cro
    World
    Diabolos
    Main Class
    Machinist Lv 100
    I went ahead and added in the 8% multiplier for hot shot since people thought it was needed and it's really just like a quick 5 minute change so it now shows in the spreadsheets. I guess I had no reason not to have it in the first place anyway :P

    EDIT: I hit my daily limit, so I'm editing this as my last post for today, but in response to the post after this,

    Quote Originally Posted by Elnidfse View Post
    You're missing a GCD. That hotshot is also weird since in an optimal rotation that'd probably be getting applied right when it falls off. Assuming it's on before wildfire anyways. Which should be before you apply reload.

    Now that I think on it your reload is also delayed by 2.5 seconds. On the topic of Gauss round you'd be able to weave it in front of the very first 1 and have it again before Wildfire goes off.

    Getting to the nitty gritty;

    There's also a potency problem on the non overheated combo.
    GR + split should be 415 but you have it listed at 395. Also your 2 on the -0.5 second is measured at 400 when it's 230 at most
    Auto attacks also aren't accounted for which will range in that time from 3 to 4. My weapon gives me 86 potency a piece.
    You can do 2 Cooldowns in a non OH wildfire.

    Damage on the right is lower than it should be and damage on the left is higher than it should be. Run another pass through your math.
    Thanks for noticing all this! Hot shot is before reload by about 3 GCDs this rotation. As long as I have 2 hot shots in a minute rotation, it should still yield roughly the same damage. The reload delay is GB and BS being in the way so I had to shift that back a tad, but again, roughly same overall damage as long as I fit 2 in.

    I changed the 390 to 415 you mentioned, and I had the 400, cause I got GB mixed up with GR! I agree that 2 Cooldowns should be added in the the wildfire so I readjusted that.

    number difference still seems roughly the same. I wanted to do auto-attacks, but it varies by weapons and I wasn't sure how it worked entirely so I just left it out. For your weapon, is it 86 potency per 2.5 seconds? if so I can use that dummy data to add it in.
    (0)
    Last edited by Leticro; 07-21-2017 at 02:53 AM.

  4. #24
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    You're missing a GCD. That hotshot is also weird since in an optimal rotation that'd probably be getting applied right when it falls off. Assuming it's on before wildfire anyways. Which should be before you apply reload.

    Now that I think on it your reload is also delayed by 2.5 seconds. On the topic of Gauss round you'd be able to weave it in front of the very first 1 and have it again before Wildfire goes off.

    Getting to the nitty gritty;

    There's also a potency problem on the non overheated combo.
    GR + split should be 415 but you have it listed at 395. Also your 2 on the -0.5 second is measured at 400 when it's 230 at most
    Auto attacks also aren't accounted for which will range in that time from 3 to 4. My weapon gives me 86 potency a piece.
    You can do 2 Cooldowns in a non OH wildfire.

    Damage on the right is lower than it should be and damage on the left is higher than it should be. Run another pass through your math.
    (0)
    Last edited by Elnidfse; 07-21-2017 at 01:46 AM. Reason: Mistakes and all that jazz

  5. #25
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Leticro View Post
    number difference still seems roughly the same. I wanted to do auto-attacks, but it varies by weapons and I wasn't sure how it worked entirely so I just left it out. For your weapon, is it 86 potency per 2.5 seconds? if so I can use that dummy data to add it in.
    It's about 85.36 per 2.64

    More things I've noticed:
    • That ammo should be used to force another step. Using it on 3 is bad. It will still cycle roughly at the same time if you hold onto it and gives you a 65 potency increase instead of a 25 potency increase. Even if you lose a QR in the long run it will still be a gain. You should repass that for everything.
    • 1 of your cooldowns at the end of your non OH is not needed. You want to be as close to 95 as possible when you load ammo into your gun for your WF.
    • You should also be applying double cooldowns on the assumption that your heat is at 95 for non OH so you don't dip below 50 heat at the end of it.
    . You can burn up within two GCDs without losing anything if you're at 75/85 when using FT.

    Quote Originally Posted by Leticro View Post
    number difference still seems roughly the same
    If you use that -0.5 assumption (as you should because overheat and wildfire seldom cycle at the exact same time with overheat falling off first) and only using the corrections listed in my last post your totals should be:
    8130.478 with a 2859.478 non overheat wildfire
    versus
    8136.613 total with a 3031.113 overheated wildfire.

    A total of ~6 potency for your gain

    This is assuming that your QR, Reload, BS, and GB all don't cycle up at the same time. The reason you want to move around your GR is so that thing doesn't get shoved into that period as well where you have 5 things coming up. As any clipping means you suffer a net LOSS for your effort. But only in a void. This is not taking into consideration rDPS increases that go out at this time.

    In Conclusion:
    If your OH WF happens during most other jobs burst windows it could potentially be higher than ~6 potency but your non rDPS window OH's are going to end up being a loss. In a 10 minute fight. That ends up being roughly the equivalent of an auto attack.
    Also yes it sucks when you get clipped by the daily posting limit. Happens. Never can tell when that thing will get ya
    (0)
    Last edited by Elnidfse; 07-21-2017 at 12:33 PM.

  6. #26
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm lost between all the comment.
    My MCH is gonna hit 70 tonight and will not run SO.
    For doing Lakshmi and Susaso for fun, should I overheat on every wildfire or not and is the dps increase noticeable?
    Being not super good on the timing, if you tell me I gain 0.5% dps for going through the hassle of overheating I simply won't overheat. The DPS loss will be compensated by me not screwing up.
    (0)

  7. #27
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sylvain View Post
    I'm lost between all the comment.
    My MCH is gonna hit 70 tonight and will not run SO.
    For doing Lakshmi and Susaso for fun, should I overheat on every wildfire or not and is the dps increase noticeable?
    Being not super good on the timing, if you tell me I gain 0.5% dps for going through the hassle of overheating I simply won't overheat. The DPS loss will be compensated by me not screwing up.
    The short answer to your question is, unless you're planning on raiding where you could be at risk of a 1% enrage or something, don't even bother. You lose marginal (or do more depending on your execution and ability to make per-fight rotations) for not overheating versus overheating.
    So no don't bother.
    (0)

  8. #28
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Elnidfse View Post
    The short answer to your question is, unless you're planning on raiding where you could be at risk of a 1% enrage or something, don't even bother. You lose marginal (or do more depending on your execution and ability to make per-fight rotations) for not overheating versus overheating.
    So no don't bother.
    I was wondering that myself because if the gains is that small, and I do much better with keeping it between 50-95. I don't see much reason to overheat.
    (0)

  9. #29
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    The sole fact that people need to spread sheet out diferent scenarios to ascertain if a class mechanics is useful or not should tell the development team that they need to look at this again.
    (0)

  10. #30
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    This wouldn't have even been a question people had if they just left overheat at friggin 20%.
    (0)

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