If you're always on a terrible team, then you're the problem.
Like those people in MOBAs that complain that they would be whatever rank if it weren't for feeders on their team.
If you're always on a terrible team, then you're the problem.
Like those people in MOBAs that complain that they would be whatever rank if it weren't for feeders on their team.
How are you the problem if you get placed on a team that doesn't attempt to play? So if you're the only one playing out of the 7 others in your party, how are you at fault for the 7 others standing back at the spawn? You can force them to play? You can post up the crystal locations and tell your team where to meet, but if they again chose to stand back at the base, how are you the problem?
And the only way to prevent queing into a team like that is if they made PvP require full parties in order to que. And the likelihood of that happening is beyond abysmal.


1. That's absurd in content where there are 71 other people. Nothing you do will ever outweigh what they do. The opportunities for individual contributions to swing the tide of battle are virtually nil, especially when the people on your team won't even let themselves be directed to objectives or other intelligent uses of their time.
2. I was losing nearly every match playing as Freelancer and part of the Adders until I switched to Maelstrom, which Freelancer never put me on. Now I win about 40% of the time. Unless you're suggesting that switching to Maelstrom took me from zero to hero in an instant, that alone should give you serious concerns about your hypothesis.
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