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  1. #711
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RichardButte View Post
    Speaking as someone at max or near max desynth skill on Cul, no they're REALLY not. Most of these fish aren't ever going to sell on the market board, either (there's also the fact that desynthing literal mountains of fish is a carpel tunnel inducing PITA).
    Oh good, I was just about to make a topic about this. I just got cul desynth to 300. It's a bit sad that the Stormblood fish are desynthing down to mostly the same materials (or materials that are equally useless) as starting level fish. Given the sheer amounts of profitable materials that one can gather from the other desynth classes, fish just isn't worth the time.

    I would love to be able to desynth batches of fish in one go. Desynthing 5-10 at a time would be a great time saver. Heck, I'd argue that even desynthing entire stacks of certain fish would be a good feature. We'd still have to take the time to make all that sand into mortar, so some form of profit can be made. Of course, given the current price of shards, mortar may no longer be worth the time either.
    (4)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  2. #712
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DarkDedede View Post
    I would love to be able to desynth batches of fish in one go. Desynthing 5-10 at a time would be a great time saver. Heck, I'd argue that even desynthing entire stacks of certain fish would be a good feature. We'd still have to take the time to make all that sand into mortar, so some form of profit can be made. Of course, given the current price of shards, mortar may no longer be worth the time either.
    I think a quick desynth(they have quick synth, so why not a desynth?) option would be great for this. I just recently started to desynth stuff(very late to the game considering I rarely run anything that would help level those up), but I can see the benefit of something like that.
    (3)

  3. #713
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Off topic: Yes a "desynthing all" button would be so nice. Having to manually do it with each fish when you have nearly 100 is annoying.

    On topic: Some weeks have gone by since the launch of SB and I do wonder when we will get the second part of the inventory expansion? I fear that with their bad servers and stability issues, that we wont get even that...
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #714
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Alleo View Post
    On topic: Some weeks have gone by since the launch of SB and I do wonder when we will get the second part of the inventory expansion? I fear that with their bad servers and stability issues, that we wont get even that...
    It seems like there won't even be a second part of the inventory expansion, at least according to the most recent live letter:

    Quote Originally Posted by Live Letter XXXVII
    Q24. Please let us know if you’ve finalized the number of slots that will be added in the second Inventory and Armoury Chest expansion.

    A24. Unless we change from the current method, we do not think we can add any more slots. There are other factors to consider, such as managing inventory through the upcoming app, so this will take a little more time. It would be difficult to implement it by 4.1, but it is not so far off.
    Source: http://forum.square-enix.com/ffxiv/t...=1#post4303576
    (5)

  5. #715
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nezerius View Post
    It seems like there won't even be a second part of the inventory expansion, at least according to the most recent live letter:


    Source: http://forum.square-enix.com/ffxiv/t...=1#post4303576
    Ya, probably next expansion they will increase it buy a small margin again. It really is pathetic imho!
    (3)

  6. #716
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RichardButte View Post

    Because 8 people are always available at the drop of a hat to do a map the MOMENT you want to, right? :P Most FCs save up maps for a "map night".

    Thank you, exactly this ^
    And when i have retainers all full, and i go from gathering place and gathering place not being able to have the same type of maps in inventory is really stupid, i do not see why having them stackable is of issue
    (5)

  7. #717
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    Ya, probably next expansion they will increase it buy a small margin again. It really is pathetic imho!
    It would seem that this would "cause memory issues," so probably not.
    (1)

  8. #718
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    If memory issues is the real issue, then they need to start REMOVING items from the game! It should not be a hard idea, either give us more space, or less items to deal with. How come they where so concerned about button bloat for combat classes when crafting got a huge increase in button bloat + items?

    Also stop making things require so many items like yellow crafting scripts. It is insane how much you need.
    (4)
    Last edited by Princess_Momoka; 07-22-2017 at 01:08 AM.

  9. #719
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    I'm far from having all characters I like at max-level again, far far from it, and inventory space is already a real issue again. Comparable with the HW launch, but worse with all the new items. And yes if you play the classes, extra retainers are needed by default at this point... who would have thought right?
    (8)

  10. #720
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by eschaton View Post
    I'm far from having all characters I like at max-level again, far far from it, and inventory space is already a real issue again. Comparable with the HW launch, but worse with all the new items. And yes if you play the classes, extra retainers are needed by default at this point... who would have thought right?
    Yeah, my inventory life would be a thousand times easier if I did rent the extra retainers, but I REFUSE to buy into that nonsense.
    (6)

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