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  1. #1
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    The break point arount 3k is out of nowhere. I would like explanation how they got this number.
    (0)
    Last edited by Koyuki38; 07-21-2017 at 12:02 AM.

  2. #2
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Koyuki38 View Post
    The break point arount 3k is out of nower. I would like explanation of they got this number.
    Crit has a baseline 5% chance to do 40% more damage, or roughly a 2% damage contribution.

    1900 crit is a 19.2% chance to do 54.2% more damage, or 10.41% damage. Subtract the base amount for a 8.41% dps increase.
    1900 DH is 39.3% chance to do 25% more damage, or 9.83% damage.

    2900 crit is a 28.4% chance to do 63.4% more damage, or 18% more damage. Subtract the base to get 16%.
    2900 DH is 64.9% chance to do 25% more damage, or 16.23% damage.

    3000 crit is 29.3% chance to do 64.3% more damage, or 18.84% more damage. Subtract the base and you have 16.84%.
    3000 DH is 67.4% chance to do 25% more damage, or 16.85% damage.

    So point for point, at 1900 values DH is about 16.88% better than crit. At just above 3000, you'll see an inflection point when crit overtakes DH. Now, if you have things like a bard in the party (2% crit all the time), a dragoon (15% with 1/6th uptime), a scholar (15% with 1/8th uptime), or are a job with bonus crit chance (monk*, bard, warrior) or bonus crit mechanics (monk chakras, bard songs) then crit gets bonuses. Assuming you ran with all 3 of them, you'd have ~6.38% crit chance bonus on average. This means...

    1900 crit gets you 25.58% crit chance to do 54.2% more damage, or 13.86% damage. Subtract the base of (now-higher) 11.38% chance for 40% more damage, 4.55%, and you have 9.31%. This is compared to DH's contribution of 9.83%, so even with a party stacking crit chance for you**, crit is still worse at this level.

    *Monk's guaranteed crit on Bootshine actually makes crit worse, but the benefits from internal release being 30% with 1/4 uptime outweighs it positively, although barely.
    **Spear is still much worse than Balance. 10% crit chance for 20 seconds is roughly 4% for 20s, compared to post-nerf Balance at 10% for 30. No AST in their right mind will be fishing for Spear procs, even after 4.05.

    edit - minor typos, i b slepy
    (5)
    Last edited by Powercow; 07-21-2017 at 12:33 AM.

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Powercow View Post
    edit - minor typos, i b slepy
    thx for your explanation even though you are tired ;p
    haven't found the example myself in that reddit text desert x'D

    but yeah this should be all what is known until yet ^^
    (0)