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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    See, I thought Fleche and Contre Sixte swords were made of Ice. But since they don't add to the gauge I imagine you're right and that they're crystals. In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vexander View Post
    See, I thought Fleche and Contre Sixte swords were made of Ice. But since they don't add to the gauge I imagine you're right and that they're crystals. In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    They both do piercing damage, iirc. Sharp icicles in this game apparently do not. Clearly they must not even be swords, but sword-shaped arrows, bullets, or spears.
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  3. #3
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    255
    Character
    Malthoran Madyson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 63
    Quote Originally Posted by Vexander View Post
    In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    (1)

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JMadFour View Post
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    An excellent point actually. Jolt/Impact/Scatter do increase the White/Black Mana Gauge. But Fleche and Contre Sixte don't.
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