On a single target, our new SoulEater combo alone fills the gap for Scourge, especially in Grit
This is not a problem of Bloodspiller, if a problem at all, considering that TBN is still a powerful mitigation cooldown.
Don't mind him, he's just here to play politics.
My main issue with it is that since it is on the GCD it takes away from our MP generation (SS) and Blackblood (SE). When you mouse over its icon the potency numbers are huge compared to our other moves and at a casual glance a lot of people are going to think it is extremely powerful.
If it returned 1200mp the opportunity cost would not be so high.
No, I'm here to stop people like you spreading this kind of misinformation over and over.
Anything you can offensively spend your MP on is weaker than BloodSpiller, with the sole exception of Carve & Spit. And, apart from Delirium and its long cooldown, blood is only spent for Bloodspiller, the very skill you seem to despise so much.
Last edited by Reynhart; 07-21-2017 at 01:53 AM.
I don't despise it. I just want to improve it.No, I'm here to stop people like you spreading this kind of misinformation over and over.
Anything you can offensively spend your MP on is weaker than BloodSpiller, with the sole exception of Carve & Spit. And, apart from Delirium and its long cooldown, blood is only spent for Bloodspiller, the very skill you seem to despise so much.
Currently there are negatives to delaying your next Syphon Strike or Souleater, which using Bloodspiller does.
This is a garbage basis for comparison because Fell Cleave is more than double the potency of most of WAR's other GCDs, whereas almost every GCD we have hovers around the ~3-400 potency range so Bloodspiller really isn't that special. Of course it has an impact on DPS, but "huge" is not the word to describe that impact.
Last edited by SyzzleSpark; 07-21-2017 at 05:38 AM.
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