The closest they have gotten to something like this are some of the pvp armors and what usually happens is that they just add a floating flat layer above the rest of the armor which some clever shading.



The closest they have gotten to something like this are some of the pvp armors and what usually happens is that they just add a floating flat layer above the rest of the armor which some clever shading.
the PVP gears are why i don't understand they can not make the said armor.
SE has trouble creating "non-flat" or 3D surface?
Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter

By "number of polygons would be high" they mean the model. Each model is made of many, many 2D "faces" that are called polygons. The more polygons something has, the more processing power it takes a computer to load that specific item. In all games, items have quotas of polygons they can't go over, lest it start lagging people around said item due to much processing going on.
What SE is saying here is that, to make the armor as close to the design as they would like, it would be far too many of the faces or polygons, which would in turn degrade the gaming experience for players around the person wearing the armor.
This isn't a limitation of the game, really, so much as it is a limitation of the "standard" PC that plays this game.
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