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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    The closest they have gotten to something like this are some of the pvp armors and what usually happens is that they just add a floating flat layer above the rest of the armor which some clever shading.
    (0)

  2. #2
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by GrizzlyTank View Post
    The closest they have gotten to something like this are some of the pvp armors and what usually happens is that they just add a floating flat layer above the rest of the armor which some clever shading.
    the PVP gears are why i don't understand they can not make the said armor.
    SE has trouble creating "non-flat" or 3D surface?
    (0)
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  3. #3
    Player
    Indiction's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    Baptiste Sterling
    World
    Zalera
    Main Class
    White Mage Lv 80
    By "number of polygons would be high" they mean the model. Each model is made of many, many 2D "faces" that are called polygons. The more polygons something has, the more processing power it takes a computer to load that specific item. In all games, items have quotas of polygons they can't go over, lest it start lagging people around said item due to much processing going on.

    What SE is saying here is that, to make the armor as close to the design as they would like, it would be far too many of the faces or polygons, which would in turn degrade the gaming experience for players around the person wearing the armor.

    This isn't a limitation of the game, really, so much as it is a limitation of the "standard" PC that plays this game.
    (4)