se: hey healers what do you want
healers: no more robes and simmilar to what the others have
se makes healing gear that isnt just a pure robe and more like what everyone else has
se: ok hows this
healers: WE NO WANT THIS
se: hey healers what do you want
healers: no more robes and simmilar to what the others have
se makes healing gear that isnt just a pure robe and more like what everyone else has
se: ok hows this
healers: WE NO WANT THIS
Sometimes you just got to have Some fun
I have to say this is a really fundamental truth that seems to have been lost. I mean, I know that what is ugly to some isn't ugly to others, but there are basic fundamentals of style that should at least guide the aesthetics of gear design. I love Japanese style armor, I do not like Japanese style armor over muted colored robes all of which looks like it was washed in a dilute paint called urban drab. Yet that's what we have. I hate armor that completely obscures gender and body shape, and yet that describes about 90% of the gearsets in the game, including the gear design contest winners. It shouldn't be hard to make gear that is pleasing both to the eye and to players who want a level of immersion. However it often seems to me that the gear designers lean heavily towards immersion and forget about pleasing the eye.
It's an MMORPG, I spent a long time creating Kosmos, and I've played her for 4 years now (longer if you include her previous incarnations), and you know, I love taking down the bad guys, but darn it I want to look good while doing it.
]I have to say this is a really fundamental truth that seems to have been lost. I mean, I know that what is ugly to some isn't ugly to others, but there are basic fundamentals of style that should at least guide the aesthetics of gear design. I love Japanese style armor, I do not like Japanese style armor over muted colored robes all of which looks like it was washed in a dilute paint called urban drab. Yet that's what we have. I hate armor that completely obscures gender and body shape, and yet that describes about 90% of the gearsets in the game, including the gear design contest winners. It shouldn't be hard to make gear that is pleasing both to the eye and to players who want a level of immersion. However it often seems to me that the gear designers lean heavily towards immersion and forget about pleasing the eye.
It's an MMORPG, I spent a long time creating Kosmos, and I've played her for 4 years now (longer if you include her previous incarnations), and you know, I love taking down the bad guys, but darn it I want to look good while doing it.
What are you talking about? Most of the armor in this game leans itself to female figure and design? Granted, the cyber men armor isn't the best, but it is not the worst one either. I say that title goes to the shisui set for male models. I say less then half of the armors in the game lend themselves to fully covered body.
I think the fault was all those threads about female DRG AF1 during 2.0
Since them most of the gears look the same on male and female
At the earliest 6 months after the content ended.
Last edited by Felis; 07-20-2017 at 05:43 AM.
0 quality HQ is possible
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