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  1. #11
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    just do the mechanics this is far from a HUGE BAT NERF to pld this threat feels kinda troll-like.
    (0)

  2. #12
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I always figured HG should negate damage taken from all forms, but not prevent the application of debuffs or dot effects. You would still get the dot, just not take damage from it until HG wears off.
    (0)

  3. #13
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Certain debuffs still get applied through hallowed ground, even from fights back in 3.x like a12s chastening heat.
    (0)

  4. #14
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by BluexBird View Post
    Dude, shut up! You think Paladins actually want to be helpful during fights? Pfft! It's all about the damages! And Hallowed Ground allowed us to keep up the damage in situations where we would have had to move out of the way or die! Now we'll actually have to do mechanics like the other tanks.

    Now we're just like Warrior and Dark Knight. Nothing special about us anymore. Nope. Same set of skills.

    Look, <I> know you forgot to type out the /s, but everyone here thinks you're serious. So I'll cover and hold everyone back while you flee for your life.
    (0)

  5. #15
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lannybaby View Post
    I always figured HG should negate damage taken from all forms, but not prevent the application of debuffs or dot effects. You would still get the dot, just not take damage from it until HG wears off.
    The description is "Renders you impervious to most attacks."

    Nothing about damage, but nothing about "all" either.

    Selective enemy actions have always been out there that will ignore HG.
    (1)

  6. #16
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Hallowed Ground has never been immune to all debuffs.
    (1)

  7. #17
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Ogulbuk View Post
    The description is "Renders you impervious to most attacks."

    Nothing about damage, but nothing about "all" either.

    Selective enemy actions have always been out there that will ignore HG.
    Impervious means nothing will pass through, like 9mm bullets against reinforced armor plating. In this case, it does mean damage: the user will be immune to damage. But the description says "most" attacks, meaning it's not a perfect defense. It's obvious that some forms of damage will get through.

    Btw, what do you think attacks do? For the most part, an attack, meaning offense, as in the opposite of defense, deals damage. So if you do a little rewording, the "attack" in the description can mean damage.
    (0)
    Last edited by Lannybaby; 07-20-2017 at 07:18 AM.

  8. #18
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    It can men damage, it can mean an attack that simply rebuffs or cc.

    I think they very intentionally never said "damage" just as very intentionally never said "all".
    (2)

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