Page 279 of 307 FirstFirst ... 179 229 269 277 278 279 280 281 289 ... LastLast
Results 2,781 to 2,790 of 3067
  1. #2781
    Player
    qivis's Avatar
    Join Date
    Aug 2013
    Posts
    608
    Character
    Zezelem Gagalem
    World
    Shiva
    Main Class
    Thaumaturge Lv 80
    Hm, with 1322 SS I have some troubles with Foul-Timing. Without B4 I need Foul to be ready, after B3, otherwise I have to wait for mana tick, but with BCD of 2.35 sec, Foul is not always ready after second 5x-F4-rotation, esp. when I have bad luck with procs.
    I tried now: 8xF4, 5xF4, 5xF4 (Foul issue can happen), 6xF4 (LL ready), 5xF4, 5xF4 (Foul issue can happen even more), 8xF4 and so on.

    Do I have to 6xF4, when Triple is ready? That should besomething like
    8xF4, 5xF4, 6xF4 (Triple ready), 6xF4 (LL ready), 5xF4, 6xF4 (Triple ready), 8xF4 and so on.

    edit:
    okay, did some more rotations and it seems, likeI just had some very bad luck with procs on my first tries. With some procs, Foul is ready after B3. But still a thing to keep your eye on. For me it seems like BLM git more complicated with 4.05 ^^
    (0)
    Last edited by qivis; 07-19-2017 at 02:57 PM.
    dasnetz.me

  2. #2782
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    Please understand that my motivation for saying this was avoiding Fouls in the AF phase in 4.0 (you'd need to sack a Fire IV if you didn't have Sharpcast) and the fact that, again in 4.0, double Foul in UI was super tight (like, drop UI tight). So you should plan your UI cycles to avoid handling Foul under of overflow down the road.

    None of this matters, because the 3.0 rotation with 5xF4s now actually wins VS the 4.0 one unconditionally.
    With the new, 0MP foul and the 1min cd Triple, this approximation of "we can pull Foul anywhere" more or less holds.
    You'd still want it in UI to ensure full mana for the next AF cycle, but it's not concerning placing it somewhere else.
    "We can put Foul anywhere" only holds if we're committed to casting Blizzard 4 every umbral cycle. Casting Foul INSTEAD OF B4 is still the smartest thing we can do, because that effectively makes Foul go from costing 0% of our mana to restoring 80% of our mana.
    (2)

  3. #2783
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ferrinus View Post
    Blizzard 4 is not a constant in every rotation and every time you can replace it with Foul it's a dps win. Even ignoring the fact that you can now do five F4s by default, it's imperative that cast Foul instead of - not in addition to - B4 whenever you can.

    Like, Thunder is also castable in either astral or umbral. Why do we use it in umbral? Because then it effectively generates mp at the same time as it deals damage.
    You are mistaken about what a constant actually is when comparing rotations in a inequation. Constant stands for a value that do not change, unlike a variable.

    In a BLM rotation for example, F4, F1, B4, T3, Procs, they are all variables. Their values and the PPS they respectively give to a rotation are intrinsically related to a rotation's duration. A shorter rotation means you'll cast them more often and thus they will increase its PPS more. For example: a Fire Starter proc in a 3.0 rotation gives more PPS than a Fire Starter proc in a 4.0 rotation because 3.0 is shorter.

    Foul is not a variable, it is a constant. No matter where you place it, it will yield the same PPS in every rotation, period. And just like we learn in the forth grade, when we have the same constant in both sides of an equation we can cut it off. Now, what you are implying is whether or not Foul can "buy" us a little time during the UI cycle so we always get the server mana tic in a real scenario, and the answer is absolutely. However, in all the calculations done to get the result 4.0 is better than 3.0, we assumed a perfect server tic for 3.0, meaning Thunder III was the only skill necessary in UI in order to give you full mana. This means the timeyou "gain" from casting Foul during UI was completely irrelevant, just like Foul placement, or any other constant, is when calculating rotations PPS.

    But this doesn't matter anymore. Now we have a priority system:

    3.0 5xFIVs rotation >>> 4.0 6xFIVs rotation > 3.0 4xFIVs rotation.

    Strive to always do the 5xFIVs one and adjust to the others when necessary.
    (0)

  4. #2784
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by VitalSuit View Post
    Why didn't you just edit the post instead of quoting it to edit it?
    can't from my moblie
    (0)

  5. #2785
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    @Lilyth

    don't agree, placing foul anywhere is not ideal,

    as long as 3.0 rota is better than 4.0, since you don't need to use B4, but you need a filler for the MP ticks and thunder (procs) are not always available, you should place foul as the MP tick filler ..
    (0)

  6. #2786
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shiroe View Post
    @Lilyth

    don't agree, placing foul anywhere is not ideal,

    as long as 3.0 rota is better than 4.0, since you don't need to use B4, but you need a filler for the MP ticks and thunder (procs) are not always available, you should place foul as the MP tick filler ..
    On a real scenario where you can't control the mana tics, yes. But for calculations purposes, B3 -> T3 (Full Mana) -> F3 -> Foul has the exact same PPS as B3 -> Foul -> T3 -> F3. We're just adding values here, their order do not change the final value. 168 + 650 + 390 + 168 = 1376 / 168 + 390 + 168 + 650 = 1376.

    When I say Foul can be ignored, it means when we place both rotations side by side, they will have the same "X" amount of Fouls casted each. And each Foul increases the potency of these rotations by the same value since it is a constant. Basically I'm not removing Foul's benefit from giving 3.0 a server tic, I'm just making the comparison that much simpler by removing the same constant value from both sides of the equation. But the mana tic Foul gives to 3.0 when used in UI is still there. And it still has lower PPS than the 4.0 if you cannot execute 5FIVs, less than 1 PPS though.
    (0)
    Last edited by Lilyth; 07-19-2017 at 04:02 PM.

  7. #2787
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    your looking at it wrongly, your just adding potentcies

    sure 5xF4s is best, and work not to hurt that.., but you still need a mp filler, foul is better than others as filler (aside of t3/tp)

    but we're still dependant from server ticks too, since foul casts so fast
    (0)

  8. #2788
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    @Shinroe I agree, I'm not saying we shouldn't use Foul on UI (cuz we should). I'm saying when calculating potencies, placement can be ignored. Pick two rotations you want to compare. Add the potencies of their moves in whatever order, divide by their duration. That's their PPS.
    (0)

  9. #2789
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    if you can use t3 or t/proc as a filler. , true, you can place foul anywhere else, it's never a dps lose...as long as you can do 5xF4 and have a good mp filler..

    (just incase if bad server mp ticks, good to use foul right before t3 or before/ after t/procs.. during mp ticks)
    (0)

  10. #2790
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lilyth View Post

    3.0 5xFIVs rotation >>> 4.0 6xFIVs rotation > 3.0 4xFIVs rotation.

    Strive to always do the 5xFIVs one and adjust to the others when necessary.
    I'm So baffled why its being named this way, as if we work for SE and know what they intended.
    The so called 4.0 rotation was decided with only 2weeks + maybe an early access amount of time. There is no proof that the creators intendeded umbral hearts to be used outside of AOE its something that we the players decided.

    Now there has been a nice handy change again.

    So lets correct this: 4.05 5xFIVs rotation >>> 4.0(Experimental) 6xFIVs rotation > 3.0 4xFIVs rotation.
    (0)

Page 279 of 307 FirstFirst ... 179 229 269 277 278 279 280 281 289 ... LastLast

Tags for this Thread