love the tripple-cast CD reduction to 60 sec..., hope they don't nerf it to like 75 or 80 sec
at 69 sec, it lines up really well with many mechanics if preserved / placed well
love the tripple-cast CD reduction to 60 sec..., hope they don't nerf it to like 75 or 80 sec
at 69 sec, it lines up really well with many mechanics if preserved / placed well
Why didn't you just edit the post instead of quoting it to edit it?
Blizzard 4 is not a constant in every rotation and every time you can replace it with Foul it's a dps win. Even ignoring the fact that you can now do five F4s by default, it's imperative that cast Foul instead of - not in addition to - B4 whenever you can.Short or long rotations doesn't really matter. Foul doesn't matter either because you can place it anywhere in both rotations and it'll add the same weight in the end since it's on the same timer for both (30 secs). Just like I posted in a previous topic, if 4.0 is better PPS than 3.0 without foul, 4.0 must be better than 3.0 with foul. Why? Because Foul is a constant in every rotation.
Like, Thunder is also castable in either astral or umbral. Why do we use it in umbral? Because then it effectively generates mp at the same time as it deals damage.
Please understand that my motivation for saying this was avoiding Fouls in the AF phase in 4.0 (you'd need to sack a Fire IV if you didn't have Sharpcast) and the fact that, again in 4.0, double Foul in UI was super tight (like, drop UI tight). So you should plan your UI cycles to avoid handling Foul under of overflow down the road.Blizzard 4 is not a constant in every rotation and every time you can replace it with Foul it's a dps win. Even ignoring the fact that you can now do five F4s by default, it's imperative that cast Foul instead of - not in addition to - B4 whenever you can.
Like, Thunder is also castable in either astral or umbral. Why do we use it in umbral? Because then it effectively generates mp at the same time as it deals damage.
None of this matters, because the 3.0 rotation with 5xF4s now actually wins VS the 4.0 one unconditionally.
With the new, 0MP foul and the 1min cd Triple, this approximation of "we can pull Foul anywhere" more or less holds.
You'd still want it in UI to ensure full mana for the next AF cycle, but it's not concerning placing it somewhere else.
I'm only doing the long B4 rotation whenever i have LL & Triple Cast up (and convert every 2nd time this happens), doing the 5xF4 rotation otherwise, seems to work out ok.
So I'm a little confused. With the cooldown reduction of Triple Cast to 60 seconds... It doesn't line up with leylines? Cant use it sooner than that because then you wont have triple cast up for leylines. I know I'm doing something wrong so please correct me.
Those two lining up isn't important (it may even be desirable to offset them).
It's helpful if they both line up. And they will, if you're using them on cooldown.
But don't shy away on pushing a Triple back for mechanics (even if you later push a Convert back).
Understand that pushing a Convert back only harms you if it costs you one usage over the fight.
Yes they don't line up, what i do is use that 2nd triple without LL, when LL comes off cd i delay using it for around 20 seconds until triple comes off cd a 3rd time.
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