Healing perspective:
Adloquiem: MP cost reduced, spell is made instant cast or Potency is increased.
Deployment Tactics: resets the duration of galvanize and Eye for an Eye and then spreads it as original effect does.
Rouse: Increases healing magic potency and damage dealt by pet by 40%. Pet is restored to max HP. While roused, pet will be immune to Stun, Sleep, Bind, and Heavy.
Duration: 20s- This change is to mostly help SMNs, but some people miss sustain e.e.
DPS changes:
Bane: Also spreads
Chain Strategum. 15% chance to reset its duration on the mobs hit.
Emergency Tactics: Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier or transforms your next
Bio II or
Miasma into a front loaded effect of 350 potency or 300 potency respectively. Will not apply the debuff, but instead do the entire damage up front.
Broil: Cast time reduced to 2 seconds. Recast remains 2.5.
ROLE CHANGE FOR ALL CASTERS AND HEALERS:
Break: cast time 2 seconds. Recast 2.5. MP cost equal to 1.33x Broil II. Deals unaspected damage with a potency of 60-80 to target and all nearby targets.
Additional Effect: Heavy +20%
Duration: 15s [If new miasma ii has a spammable base potency over 65, I'll take it]
Helps all classes who do not get aoe until higher level but will often be inefficient once their new aoe is gained: Holy and Gravity as examples.
All of these changes together, would probably make the job a bit much, but a few of these changes would go a long way, causing SCH to want to fairy swap, curbs SCHS dps boredom and strengthens SCHs base utilities. These sort of changes could get me healing again.