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  1. #21
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I can't believe I was optimistic enough to expect more than a 20 potency increase on Souleater.
    (12)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #22
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    What sort of effect would have made an AoE skill something you'd use outside of large pulls anyway?

    I don't expect the gain to be much anyway. They clearly didn't like you being able to chain several DA ADs together from large mobs, so I'm expecting it to be barely worth it. Or maybe even reduce the amount gained for each target hit.

    Then again, it could be a full MP regain.
    (0)

  3. #23
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dalmacus View Post
    mp regain on quietus?! Whatever the hell for?! Outside of large pulls this skill is still shit. In boss fight nobody is gonna trade bloodspiller for quietus just for "mp regain".
    Large pulls is probably the point. More MP means it'll be easier to get out some Dark Arts Abyssal Drains.
    (1)

  4. #24
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EusisLandale View Post
    Large pulls is probably the point. More MP means it'll be easier to get out some Dark Arts Abyssal Drains.
    It would be great if they gave us more mitigation for said large pulls. As it is now it doesn't feel like enough.
    (3)

  5. #25
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    So I had a look at the DRK consolidated thread in the JP forum which is over 144 pages.. overall it seems like they share a lot of our concerns. From what I can tell from google translate at least..
    (4)

  6. #26
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    DRKs combo potency is getting changed. About time I say! Patch notes come out, only for me to find we get a 20 potency increase for SE. But why? Dark Passenger remains the same. But why? I think its safe now for all DRK mains who haven't done so already to remove that skill from their hotbar, theres no real reason to use it unless your about to go over your mana capacity from Delirium or SS. Who makes these decisions? And whoever it is, have they even played the class to the fullest and not realised what is still the problem with this class?
    (9)

  7. #27
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Patch notes were a colossal let-down, mostly because they did exactly what I expected them to do. Sad. We really, really need to complain and rage on a 3.0 BRD/4.0 WAR level if we want any traction.
    (14)

  8. #28
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalocin View Post
    It would be great if they gave us more mitigation for said large pulls. As it is now it doesn't feel like enough.
    I'm going to grab the popcorn and take a peek
    (0)

  9. #29
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Oh well it seems its pld full time for me...very disappointed that drk hasnt changed much at all. Potency buff on soul eater and mp restore on quietus is just weird. Drk survivabililty is where it hurts...a 10 sec duration on TBN at the very least would have given me some kind of hope...
    (6)

  10. #30
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I wasn't expecting large changes to the drk with 4.05, so I'm not absolutely disappointed. I wanted more effective changes (maybe the return of shadow skin), but had a feeling they would be tiny bumps here and there. I'm not crossing my fingers for better tweaks in the following patches, but it never hurts to dream for something better.
    (0)

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