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  1. #31
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LegoTechnic View Post
    Are you serious? You mean to tell me that Aero III's animation isn't cool, or that the constant staff-spinning animations aren't fun to watch? That the Holy twirl isn't pretty? Earthly Star is fun but it's also mostly just particle effects; the stars are not only an easy grpahic, but they largely just copied the same display as the AST LB3, just on a smaller scale. I think this complaint in particular is one you won't worry about so much in a few months when all the "new" has graduated to "normal".
    I'm not saying those aren't nice but I will point out that all the ones you listed are not from Stormblood, which is where I feel like they failed with WHM. On the contrary I also think things like looks become more important once content is no longer shiny and new. What do they say about glamours? That they're the true end game, and that's because people like to look and feel powerful. WHM visually, in comparison, looks like your grans version of a healer.
    (6)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  2. #32
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I honestly can't think of a single time I needed to have more healing after using 3 AoE heals back to back to even justify this new PI.

    Sure, for Ukelh (sp?) in Susano ex, he'd use it 3 times but Largesse + Medica 2 + Medica was often enough that everyone was well off and weren't at all at risk of being killed that I wouldn't even need PI, even if my Cohealer was helping out with whatever they had. The nerf to its potency is also a slap in the face because it was a free Cure 1.5 at the best of times but now, it's barely a Cure at all; it's more an AoE Embrace. Finally, the time reduction on confessions. That is a HUGE nerf because confessions already pitiful timer was one of the main issues with the skill and they just made it 3x more pathetic.

    It hurts my Soul Crystal.

    If I'm going to be forced to have this version of PI, I want to make a few minor suggestions.

    1) Up the Confession timer to 15, at least. 10 seconds is such a short time and chances are, you'll never actually use the skill within such a narrow window of opportunity. Even if it's not a huge improvement, I'm going for broke at this point with this skill.

    2) Add a Direct Hit buff for everyone. WHM wants group utility outside of "OH S***" heal buttons SE. Giving a Direct Hit group buff would at least make PI worth SOMETHING and while I'm 99.9% sure that if it gets added, WHM's around the world will be throwing up AoE heals just for Confessions to proc PI on CD, I'd be completely ok with that because honestly it would add a small level of skill on when it would be best to try and get PI off instead of just Spamming Medica/Medica2/Cure3 for PI and getting killed as you ripe hate off the Tank for overhealing like an idiot. PLEASE SE, GIVE WHM THIS SMALL THING.
    (8)
    Last edited by Silver-Strider; 07-18-2017 at 05:08 PM.

  3. #33
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BroodingFicus View Post
    I'm not saying those aren't nice but I will point out that all the ones you listed are not from Stormblood, which is where I feel like they failed with WHM. On the contrary I also think things like looks become more important once content is no longer shiny and new. What do they say about glamours? That they're the true end game, and that's because people like to look and feel powerful. WHM visually, in comparison, looks like your grans version of a healer.
    I can see this, but consider the other healer kits in full. Earthly Star is very pretty, sure, but the Minor Arcana and Sleeve Draw are pretty standard animations. On SCH side Excogitation is kind of cool with the page-rip animation and bubble on the target, but they're only noticeable if you really look. Fey Union is just a tether with a reuse of the fairy-spin animation and all three healers got reworked animations for their primary nukes. Comparing them all I think it's less an issue of them putting more work into the visuals, and more that Earthly Star as a spell is just an easier mechanic to make visually stunning than anything else offerred. I mean Divine Benison looks pretty cool, but much like excogitation unless you're the active target then you really have to look in order to see the effect because it's just a single-target shield and not a giant AoE burst.
    (0)
    Last edited by LegoTechnic; 07-18-2017 at 04:39 PM.

  4. #34
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I don't see any reason for WHM's to complain about the changes. The changes are undoubtedly for the better and gives WHM the ability to solo heal like none other. Basically every minute they gave Medica, Medica II, or Cure 3 a 150 potency buff. For fights like Susano Extreme's Ame no Murakumo (big sword drop) phase and Ukehi casts I can see WHM's solo healing through this so easily now as PI has no additional mana cost.

    Cure I proc'ing 100% lilies is also huge as Cure I is a very cheap heal on the MP. Basically fishing for lilies may still be a suboptimal way to play, but with cure I it may not be as sub-optimal as your MP should still be kept up, and you are taking Asylums and Assize off cooldown faster. If I know a phase is winding down in a way that extra DPS isn't necessary but tough healing is coming up, I would use cure I to build up lilies and take a substantial amount off of Assize or Asylum's cooldown. Or at the very least, now every cure I comes with a 15% target HP shield every 30 seconds. I don't even think the cure I lily buff was necessary but I'll take it. These buffs may make WHM a very welcome healer for raids in a way that isn't easily pushed out of the meta.
    (8)

  5. #35
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I honestly can't think of a single time I needed to have more healing after using 3 AoE heals back to back to even justify this new PI.

    Sure, for Ukelh (sp?) in Susano ex, he'd use it 3 times but Largesse + Medica 2 + Medica was often enough that everyone was well off and weren't at all at risk of being killed that I wouldn't even need PI, even if my Cohealer was helping out with whatever they had. The nerf to its potency is also a slap in the face because it was a free Cure 1.5 at the best of times but now, it's barely a Cure at all; it's more an AoE Embrace. Finally, the time reduction on confessions. That is a HUGE nerf because confessions already pitiful timer was one of the main issues with the skill and they just made it 3x more pathetic.
    Wow dude.What kind of godlike healing spell are you expecting out of PI? The prior duration lended itself towards potentially trying to stack it given the lack of 100% proc, but now that it is 100% proc (on an AoE heal), don't you think 30 seconds or longer would be a bit OP? On top of that you want the 400 potency for a single stack back? Medica I would be a party wide cure II every 60 seconds with that. WHM, as it is now, is more than a capable healer so things do not need to scale so high for them at all. The only valid prior complaints were just how unappealing it was to try to fish for lilies since harder fights rarely had usages for cure I and cure II so they gave us a substantive bonus on top of the aoe heals that are used. I've already mentioned a cure I bonus - I think this might lower the lily bar enough to build them up intentionally in some situations. If the Regen heal amount isn't needed but a player should(could?) be patched up, I'll heal with cure I instead to earn a lily in some situations over a regen.
    (2)

  6. #36
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Divine benison needs to not consume all lillies when it only requires 1 to use. That 100% needs to be fixed
    (13)

  7. #37
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I can think of a wealth of situations in prior Savage turns where this sort of ability would have been properly useful.

    As stated earlier, a free and consistent Medica II chaser is far more useful in a broad number of situations than what we had before. I still feel that PI could have shone in certain situations but this is going to be so much more versatile.

    The duration reduction on confessions is a shame, but I imagine that's more a step to keep in it check initially. If it doesn't pan out well, I imagine that's the first thing that'll get increased.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #38
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    *facepalm* I have to think really hard of any time where people weren't already topped off by the time I cast my 2nd medcia/2, at best my 3rd, all the more given in raids I have a co-healer.

    Is it better to have AoE heals guarantee a confession? Yes.

    But combine the nerf to potency with the nerf to duration (instead of INCREASING IT as pretty much every WHM told you, SE. Do you actually listen?) ... meh.

    Is it an improvement? Yes.

    But here is the thing dear devs, please write it down as a reminder.

    WE. DO. NOT. NEED. MORE. HEALS.

    MP management is near non-existent already, even if I die I am back in no time. Free heals are meaningless for any WHM worth their staff. An additional, and now very weak, very situational (and probably very rarely used) AoE heal, and that as our 70 action? It gives me NOTHING to justify playing WHM over AST or SCH. NOTHING.

    You really have no idea what to do with Plenary, admit it (or WHM in general). Just delete this and give us something entirely else, if you have THAT much a problem with coming up with something good for our 70 action. There are plenty of wonderful ideas in the consolidated WHM feedback thread.
    (9)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  9. #39
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Silver-Strider View Post
    If I'm going to be forced to have this version of PI, I want to make a few minor suggestions.

    1) Up the Confession timer to 15, at least. 10 seconds is such a short time and chances are, you'll never actually use the skill within such a narrow window of opportunity. Even if it's not a huge improvement, I'm going for broke at this point with this skill.

    2) Add a Direct Hit buff for everyone. WHM wants group utility outside of "OH S***" heal buttons SE. Giving a Direct Hit group buff would at least make PI worth SOMETHING and while I'm 99.9% sure that if it gets added, WHM's around the world will be throwing up AoE heals just for Confessions to proc PI on CD, I'd be completely ok with that because honestly it would add a small level of skill on when it would be best to try and get PI off instead of just Spamming Medica/Medica2/Cure3 for PI and getting killed as you ripe hate off the Tank for overhealing like an idiot. PLEASE SE, GIVE WHM THIS SMALL THING.
    buff duration could even depend on the stacks. 1 = 10 seconds, 2 = 20 seconds, 3 = 30 seconds. would add something quite interesting to it.
    (0)

  10. #40
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Another thing to keep in mind. Some of us more veteran White Mages may not need Plenary Indulgence, but this does help less experienced players whose reaction time may be slower. I have seen plenty of healers freeze or not realize Savage often requires pre-cast heals. The devs do not really consider overhealing a big deal, and honestly, for newer raid healers. I don't think they need to worry over that either. What all of this does show me is the devs are taking our feedback. It may not be precisely implemented the way we prefer, but that's why we keep bringing it up. Twice now they have made adjustments to improve White Mage. That's a good sign going forward if nothing else.
    (4)

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