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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I honestly can't think of a single time I needed to have more healing after using 3 AoE heals back to back to even justify this new PI.

    Sure, for Ukelh (sp?) in Susano ex, he'd use it 3 times but Largesse + Medica 2 + Medica was often enough that everyone was well off and weren't at all at risk of being killed that I wouldn't even need PI, even if my Cohealer was helping out with whatever they had. The nerf to its potency is also a slap in the face because it was a free Cure 1.5 at the best of times but now, it's barely a Cure at all; it's more an AoE Embrace. Finally, the time reduction on confessions. That is a HUGE nerf because confessions already pitiful timer was one of the main issues with the skill and they just made it 3x more pathetic.

    It hurts my Soul Crystal.

    If I'm going to be forced to have this version of PI, I want to make a few minor suggestions.

    1) Up the Confession timer to 15, at least. 10 seconds is such a short time and chances are, you'll never actually use the skill within such a narrow window of opportunity. Even if it's not a huge improvement, I'm going for broke at this point with this skill.

    2) Add a Direct Hit buff for everyone. WHM wants group utility outside of "OH S***" heal buttons SE. Giving a Direct Hit group buff would at least make PI worth SOMETHING and while I'm 99.9% sure that if it gets added, WHM's around the world will be throwing up AoE heals just for Confessions to proc PI on CD, I'd be completely ok with that because honestly it would add a small level of skill on when it would be best to try and get PI off instead of just Spamming Medica/Medica2/Cure3 for PI and getting killed as you ripe hate off the Tank for overhealing like an idiot. PLEASE SE, GIVE WHM THIS SMALL THING.
    (8)
    Last edited by Silver-Strider; 07-18-2017 at 05:08 PM.

  2. #2
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I honestly can't think of a single time I needed to have more healing after using 3 AoE heals back to back to even justify this new PI.

    Sure, for Ukelh (sp?) in Susano ex, he'd use it 3 times but Largesse + Medica 2 + Medica was often enough that everyone was well off and weren't at all at risk of being killed that I wouldn't even need PI, even if my Cohealer was helping out with whatever they had. The nerf to its potency is also a slap in the face because it was a free Cure 1.5 at the best of times but now, it's barely a Cure at all; it's more an AoE Embrace. Finally, the time reduction on confessions. That is a HUGE nerf because confessions already pitiful timer was one of the main issues with the skill and they just made it 3x more pathetic.
    Wow dude.What kind of godlike healing spell are you expecting out of PI? The prior duration lended itself towards potentially trying to stack it given the lack of 100% proc, but now that it is 100% proc (on an AoE heal), don't you think 30 seconds or longer would be a bit OP? On top of that you want the 400 potency for a single stack back? Medica I would be a party wide cure II every 60 seconds with that. WHM, as it is now, is more than a capable healer so things do not need to scale so high for them at all. The only valid prior complaints were just how unappealing it was to try to fish for lilies since harder fights rarely had usages for cure I and cure II so they gave us a substantive bonus on top of the aoe heals that are used. I've already mentioned a cure I bonus - I think this might lower the lily bar enough to build them up intentionally in some situations. If the Regen heal amount isn't needed but a player should(could?) be patched up, I'll heal with cure I instead to earn a lily in some situations over a regen.
    (2)

  3. #3
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    *facepalm* I have to think really hard of any time where people weren't already topped off by the time I cast my 2nd medcia/2, at best my 3rd, all the more given in raids I have a co-healer.

    Is it better to have AoE heals guarantee a confession? Yes.

    But combine the nerf to potency with the nerf to duration (instead of INCREASING IT as pretty much every WHM told you, SE. Do you actually listen?) ... meh.

    Is it an improvement? Yes.

    But here is the thing dear devs, please write it down as a reminder.

    WE. DO. NOT. NEED. MORE. HEALS.

    MP management is near non-existent already, even if I die I am back in no time. Free heals are meaningless for any WHM worth their staff. An additional, and now very weak, very situational (and probably very rarely used) AoE heal, and that as our 70 action? It gives me NOTHING to justify playing WHM over AST or SCH. NOTHING.

    You really have no idea what to do with Plenary, admit it (or WHM in general). Just delete this and give us something entirely else, if you have THAT much a problem with coming up with something good for our 70 action. There are plenty of wonderful ideas in the consolidated WHM feedback thread.
    (9)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  4. #4
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Chiami View Post
    But combine the nerf to potency with the nerf to duration (instead of INCREASING IT as pretty much every WHM told you, SE. Do you actually listen?) ... meh.
    Weren't most players asking for a duration increase/removal because the chances of getting a second stack in 30 seconds was a rare occurrence, especially because cure/II are used sparingly, and so that you could get stacks on other party members? Not so you could leave stacks on targets for later use?

    Also the potency nerf is there because it is now an AoE heal, like everyone asked for, instead of a (basically) single target heal. At 400 potency on one stack it would be ridiculous in its current state.

    Quote Originally Posted by Verdan View Post
    So they changed it from possibly being a pocket heal to something I gotta use right after aoe healing.
    Well, you don't have to. But essentially yes. In most situations it will be used after one AoE heal. But there are instances, and there may be more to come in the future, when you'll get more stacks. And honestly, 150 potency buff to AoE healing isn't bad, its not great but its definitely better than this "pocket heal" you are almost on the verge of defending.

    @ everyone complaining about the duration: 10 seconds is long enough for you to get a second stack of confession. I know, weird right?
    (2)
    Last edited by Rivxkobe; 07-18-2017 at 10:31 PM.

  5. #5
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Rivxkobe View Post
    Well, you don't have to. But essentially yes. In most situations it will be used after one AoE heal. But there are instances, and there may be more to come in the future, when you'll get more stacks. And honestly, 150 potency buff to AoE healing isn't bad, its not great but its definitely better than this "pocket heal" you are almost on the verge of defending.
    What I was sayin' was that they had no idea what they wanted the skill to be. In its previous incarnation, it was a thing that would pop up randomly, and you could then go "oh, I can heal this person for free if I have to." Was it good? No! The chance was way too low, it didn't come from enough things, and it didn't last long enough. But the design of the skill was that you'd build up these confessions as free healing that you could save until you wanted them. That's why the cooldown was low and the duration relatively long.

    Now, they're added burst at the end of your AoE healing. It's a totally different design, which says they didn't have much of an idea of what they wanted the skill to be. It'd be like if they changed Foul into a single target spell that restored all mana. Or if they switched fell cleave into a defense buff. Or if they made Holy Spirit a Dot. They didn't want to give us a pocket heal that was built up by single target healing, they wanted to give us a level 70 skill.
    (1)
    Last edited by Verdan; 07-19-2017 at 05:56 AM.

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EbonySeraphim View Post
    Snip.
    Please read the edited version of my comment.
    I neither want, nor asked for the original duration/potency of PI. A 15 second duration would be enough for me, even if it is a minor increase.
    What I want out of PI is for it to be a utility tool for WHM because that is the 1 thing all WHM's want, utility. We don't need more heals but this new PI is even worse than the original iteration in that it's most likely going to be a overheal. WHM's group heals are arguably the strongest in the game, so why are we getting an extra tool to further enhance them when they already do the job and then some? It's overkill thru and thru.
    (2)

  7. #7
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Silver-Strider View Post
    If I'm going to be forced to have this version of PI, I want to make a few minor suggestions.

    1) Up the Confession timer to 15, at least. 10 seconds is such a short time and chances are, you'll never actually use the skill within such a narrow window of opportunity. Even if it's not a huge improvement, I'm going for broke at this point with this skill.

    2) Add a Direct Hit buff for everyone. WHM wants group utility outside of "OH S***" heal buttons SE. Giving a Direct Hit group buff would at least make PI worth SOMETHING and while I'm 99.9% sure that if it gets added, WHM's around the world will be throwing up AoE heals just for Confessions to proc PI on CD, I'd be completely ok with that because honestly it would add a small level of skill on when it would be best to try and get PI off instead of just Spamming Medica/Medica2/Cure3 for PI and getting killed as you ripe hate off the Tank for overhealing like an idiot. PLEASE SE, GIVE WHM THIS SMALL THING.
    buff duration could even depend on the stacks. 1 = 10 seconds, 2 = 20 seconds, 3 = 30 seconds. would add something quite interesting to it.
    (0)