I guess I'm an old-timer in XIV, because everyone else is looking at HP steal on Steel Cyclone like "that's weird" and I'm looking at it like "wait they put that back on it from 1.23??"
I like that change.

I guess I'm an old-timer in XIV, because everyone else is looking at HP steal on Steel Cyclone like "that's weird" and I'm looking at it like "wait they put that back on it from 1.23??"
I like that change.

Same. It's a good start, as long as it's at least IB "portion" and not "path" portion. And also as long as they don't stop here, of course~
Also pretty much absolutely agreeing with you. None of the issues to the core of the class are solved, it's still useless but at least it's not Literally Unplayable. Progress sorta.I really don't think these changes fixed WAR at all. The stance swap changes will make it feel better to play, but apart from that we got almost nothing. The IR change means 2 more Onslaughts every 2 minutes inside IR+Berserk, which seems like it'll be a very small DPS increase, and the 20 potency to Path is incredibly small especially when the optimal rotation (Eye>Path >BB>Path, I think?) only uses Path half the time. Steel Cyclone at ~25% is just stupid, because we can use 3 per pull max if we save up to 100 gauge on the previous pull/boss.
WAR dps will still be nearly identical to PLD while having 0 utility, so I still don't think I can justify doing Savage as WAR instead of a second PLD.
Last edited by Umbeliel; 07-18-2017 at 09:44 PM.
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