Hello everyone,
So after looking at the forums and playing DRK since mid HW, I wanted to make a wishlist for changes to DRK in 4.1. I say 4.1 because I'm sure my list would be impossible to add in 4.05.
1.) The addition of Dead Spikes as our "Oh S***" Button. After reading the comments in various threads, I like the concept a lot. Living Dead feels like a bland version of HG and the penalty towards the healer is scary for both parties. I think the best change would be; "When attacked, all damage is converted into health. If health meter is full, you gain a 10% shield."
This to me sounds very DRK, in terms of fantasy and makes it unique. Other than how it works, I can't see any other changes I would make, this being cooldown, animation lock, etc.
2.) Scourge to become a third combo. One thing that bothered me about the changes from HW to SB, we have less to do. Managing DOTs has always been a pain for me, but if it was flashing in my face, it would be nice. Above my own problems tho, this would break the monotony of Soul Eater spam. Yes, it would be like PLD but it's better to be a copy of 3.X/4.X Pally, than boring 2.X Pally. I would also like for it to attain old Delirium's animation. I like it better than Scourge's, but that's just me.
Hard Slash > Syphon Strike > Scourge. Just to clarify as to what I want the combo to look like.
3.)Abyssal Drain to take the place of Unleash. Unleash is, animation wise, appealing but not necessary. Besides tagging mobs, its usefulness goes out the window, even more so with the nerf to its potency. If Scourge is to come back, I think it would be best to make that the level 56 skill, and AD made into the level 6 skill. I would like for AD to have Unleash's mp cost but I think I might just be crazy.
I maybe alone on this wish, but it is something that has been touched on in a few forum posts.
4.) Blood Weapon and Blood Price to share a button slot. Since the change to BP not being able to be used out of Grit, I feel the button is just taking up space. Just like WAR's FC and IB, it would make everything easier for not only vet DRKs but also new players. Just a quality of life type deal.
5.) Bloodspiller and Quietus off the global cooldown. This is personal preference and not anything to do with gameplay. I've seen some people who want these to stay on the GCD but at least one of them off would be nice. If it's changed, I'll be happy. If not, oh well.
6.) Anticipation, Low Blow and Reprisal to have the old DRK abilities added back. At the moment, DRK is only offering The Blackest Night as a great cooldown, but the old effects on reprisal, lb and ant were just more appealing. Dark Arts into Dark Dance, incoming reprisal and lb resets. It was a dream come true. For Reprisal, I would love to get the potency and original duration back. The feel of sticking your sword into the enemy, and no damage is done, makes me feel sad. Same with low blow, because nothing felt better than kicking someone in the face multiple times. (I could say the same thing for DRG, since Leg sweep was a nice weave spell and damage increase.)
What I'm basically rambling is for the role actions, reprisal and low blow to get their potency back. I don't mind if they are 100 each, as long as I can feel that these moves are doing something. As for Anticipation, I want something unique for DRK, like its old Dark Dance predecessor. Maybe 20% additional parry? Perhaps a healing factor? Or even it's old 30% evasion.
I'll leave that to SE but I feel that these role actions should have special attributes when it comes to DRK, since they did belong to them in HW.
7.) Shadow Wall cooldown lowered. It makes sense, and everyone is saying it. 90s would be amazing but if that's crazy talk, then I understand. I can see a 120 second cooldown.
8.) An ability that reflects magic damage. DRK was promised to be the kings at blocking magic, but we only have one ability for that, Dark Mind. Dark Mind is a great skill and everything, but PLD is doing it better with Sheltron. So how about DRK gets a brand new ability that reflects incoming magic damage, and sends about 10% of that damage back to the enemy?
Example: Whiplash: Redirects 10% of incoming magic damage back to the target. CD: 60s.
This gives more flavor to DRK and sets it apart from pally. Also, gives them utility that they seem to lack. WAR makes sense considering it is a straight DPS style tank. PLD having a lot of utility makes sense considering they are a vanguard style. This places DRK in the middle. Good damage and decent utility. Very even, very nice.
So far, that is it for my list. I would love to hear feedback because I'm sure there is more that people want to see. If my ideas seem outlandish, feel free to tell me so haha.
More DRK feedback can be found here: http://forum.square-enix.com/ffxiv/t...eedback-Thread
Most of my paraphrasing came from this thread.
Thanks for reading.