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  1. #121
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    I like the idea of having the job levels come from quests if they are just variations of the base jobs. Having to level a job that is only slightly different that you already have at 50 doesn't sound like to much fun. Do I think starting jobs at level 1 and having to grind them to 50 is a good idea?

    You friend, are now a person of interest.
    (1)
    http://mercsxiv.enjin.com/home

  2. #122
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Where is the petition for jobs to start at level 1?
    In your head, where it belongs.
    (6)

  3. #123
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Really? I love OP messages like this...when someone has no idea what they talking about.

    Have you played Final Fantasy Tactics? Have you played Rift? There's the regular base class to a specialized job.

    A base class and then an extension of that class allows you to open the door to an amazing set of advanced skills. SE is planning on releasing additional classes. Classes are meant to be basics and then extend to jobs.

    This idea moves away from the OMG I have to grind to level and get a new skill, and moves it into a more personal aspect of character development. Instead of mindlessly grinding one can hear some great lore and move through quests and stories to EARN skills.

    I believe the class skills will change quite a bit once they introduce the job system in. I believe the devs have already posted numerous on these potential changes.

    For example this is what I see as potential for the job system. Most notably will probably be the Conjurer. Since jobs are branching class skills starting at level 25 was it...Conjurer for instance is a candidate for WHM and BLM spells completely being revamped and moved to either job. I can see the base conjurer class would be more of like a really weak Red Mage...and the job specialization allows for more spectacular spells and specialties...

    SE has mentioned in the past about jobs that they want jobs to be more focused for group play...and classes made for easier solo play. Not that you couldn't play a job single player...
    (0)
    Last edited by Agoven; 11-03-2011 at 02:58 PM.

  4. #124
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Level it to 50? Hells naw! Let's start them at level 50 and let jobs level up to 60! Yea!!!











    /sarcasm
    (0)

  5. #125
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Pretty much what Agoven said. If you played FFXI you'd know there was a deep (for the most part, some kinda fell flat) story line to every job when you did their AF quests (Artifact Armor, job-specific armor tailored to their strengths and weaknesses). It's been said that that is how the AF will be obtained this time as well as skills. Think of it like this:

    Gladiator 30: Unlock Paladin job quest -> Gladiator 35: Unlock a Paladin skill quest -> Gladiator 40: Unlock a Paladin armor quest -> Gladiator 45: Unlock another Paladin skill quest.

    Above was just an example, to fill in all the blanks we'd need more than one quest per 5 levels. But that's basically the system Yoshi-p stated would be put in. Believe this was during the last live interview. If you are already 50GLA then you can just go ahead and do the quests but rest assured that the ones requiring level 50 will likely need a group effort since the jobs are designed for group play as it is. The level 60 final AF pieces in FFXI were incredibly difficult for what they were. It was an impossibility to solo or even duo at 60 most of the time. You'd need a full party of level 60's, sometimes more, or some help from a 75 or two. I can easily see a challenge coming with not only the level 50 armor quests but skills too, and can only imagine how great they will be.
    (0)

  6. #126
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    The quests for new skills in FF11 at the upper echelons was incredibly difficult and rather fun. I remember how epic they were...I miss those days.
    (1)

  7. #127
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Manafont View Post
    As title says, lets make the game better. Jobs starting at level 1 = better for the community and new players.
    You can raise the experience needed to level once they hit 25 which will make mid level items more useful instead of "why buy anything i'm going to out level it quickly", lets make the Job 25 tnl 100k and go from there?
    I think if jobs were separate from classes it would help this game not be more of a tangled mess, but they don't have to introduce another grind into the equation. So something in between.
    (0)

  8. #128
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Well, there's another person whose head the Job System went right over!

    Either OP doesn't understand the idea and purpose of the Job System and what it will become, or OP wants something specific for him/herself and is expressing disappointment that this system is not what he/she wants it to be like, throwing around a plethora of justifications.

    Either way, tough to take seriously.

    Jobs = Full party endgame content that requires highly strategic gameplay with each team member playing a role to better aid the party as a whole.

    Classes = Solo and Light Party content that is generally simply a grind/farming. Light Party in this sense can still be a Full Party, the point is it's not required or expected to be, like in endgame - where Jobs excel.

    Paladin = Gladiator who learned the arts of being a Paladin. He embarked on quests which taught him what it meant to be a Paladin, through which he achieved new skills and gained new armor. Upon completing the 5 quests, which are planned to teach you the job, you will know all you need to about the job.

    Considering PLD primarily makes use of GLA skills, a player with a level 50 GLA then levelling PLD up from even level 30 is redundant and serves no purpose. Again, considering that PLD is meant to be played at endgame scenarios.
    (0)
    Last edited by NoctisUmbra; 11-04-2011 at 02:28 AM.

  9. #129
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    in 11 jobs and sub jobs were the same, they were all just jobs. in 14 they have classes and jobs. different system. what you are looking for is an advanced class. a brand new class that needs to be unlocked then lvled. this class would then have its own set of jobs.
    (0)

  10. 11-05-2011 02:03 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  11. #130
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by syntaxlies View Post
    in 11 jobs and sub jobs were the same, they were all just jobs. in 14 they have classes and jobs. different system. what you are looking for is an advanced class. a brand new class that needs to be unlocked then lvled. this class would then have its own set of jobs.
    Who knows... the new classes they implement at some point may have to be unlocked and wont just be readily available
    Musketeer, Arcanist, Beastmaster... may be advanced unlockable
    (0)

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