no new tank job, look at all the posts about the current 3 tanks, can you imagine 4

no new tank job, look at all the posts about the current 3 tanks, can you imagine 4



From a practical standpoint, something that shares armor with Dragoon or Ninja and then uses a trait to make up for lost defense makes sense. Perhaps something like Dissidia's Firion, where their weapon type is an "arsenal" that consists of an axe, a short bow, a shortsword, etc. and they switch between them for different attacks.


So war was with vengeance directly reflecting incoming damage back at targetswell, dark knight was the counter tank, but they removed that with 4.0 :\
blood price > get hit > get mana > use more dark arts
get hit > parry > use reprisal for extra damage and mitigation
get hit > parry > procc low blow > extra damage + stun
and i had hopes DRK will get even more counter mechanics with 4.0...



simple answer;
BLU
BST
more detailed answer;
Any aesthetic can be made into a tank.
FF jobs are more aesthetic than actual job mechanics, and complex rotations are only really ever used in MMOs.
So what ever job is picked, is being picked aestheticly, rather than for its complex mechanics and playstyle.
I'd like to see a Disciple of Magic tank.
I'd like to see a tank outside of the usual fending gear.
I'd like to see a pet tank.
I'd like to see a tank that uses their gauge to lower dmg directly, rather than to pop a CD.
If BLU is ever added, I'd like it to have some melee, and ranged offensive, defensive, and supportive spells, sort of like RDM. (Though RDM gained no buff spells, just buff/debuff abilities)
If BST is ever added, I wouldnt mind too much which role it is, but we already have the "pet DPS" and the "pet healer" (the second being a more rare type of healer in MMOs.)
In short, I feel BLU better fits the tank role for a DoM job.
You can copy RDM and make it alternate between melee and magic, while having heals that take up the GCD, but in doing so, you get the same problem RDM has, which is that you dont actually use those heals in hard content, because you have to keep your DPS up.
You can copy WHM and give it typical healer DPS spells, and then have healer/buff spells, but this pretty much takes away from their melee options, even more so giving a combo that prevents them from casting heals for too long.
But if you make them a tank, they can melee as much as they want. They can waste GCDs on heals if they are tied to AoE threat, like Flash, doing no dmg, but raising threat. Because you'll just go into your DPS spells once you've established threat. They can also have ranged spells, like holy spirit, unmend, abyssal drain, because it doesnt break tanks. (Honestly dont feel holy spirit should have been given to PLD, as its a better mechanic for a melee mage, than a PLD)
Id give BLU a 0.5s cast time when in tank stance, and a full 2s cast time in DPS stance.
To separate it from unmend/abyssal drain.
Lastly, I'd use their Damage MP skill from Tactics, as that made them unkillable.
For BST, the easiest way to make it with the current system is to make the actual player the tank, and not the pet.
Of course that would be lame, and no one wants this.
But with the way pet AI works, some adjustments need to be made.
The pet needs to have a MASSIVE speed increase, so as to handle mechanics better.
The delay between activation of movements, and the actual movement is too slow, which is what requires a near instant transition.
Because of boss AoEs, and the need to move yourself and the pet at the same time, I would suggest AoEs are instead handled by you, and therefor any AoE dmg you take, goes to the pet, but any AoE dmg the pet is standing in, it takes no dmg.
A healer can heal the pet, but if they heal you instead, the same amount of healing gets transferred to the pet, but something liek 20% of the heal doesnt heal you,a nd instead that extra 20% gets added onto what the pet gets healed for. (sort of acting like defiance, except 2 people are healed.)
Last edited by Claire_Pendragon; 07-17-2017 at 11:10 PM.

I wouldn't mind seeing a magical based tank of some sort, given all the closest thing we have is DRK. I'm not sure how it would work though

Blue Mage or Beastmaster, as has been said over and over.
I do think a Beastmaster would not use the pet to tank, though, but instead it would use it to deliver his half his DPS while he tanks, with a Tanking pet that absorbs 20% of your damage, and a DPS pet that does more damage.
The Blue Mage is a curious case, this game is too static to allow for it's mechanic to flourish under the normal skeleton of the game. I am guessing that a BLU may be able to learn tons of abilities but would get their own Blue Magic tab bellow their Job action sheet, similar to the Cross Role screen, they would only be able to slot 5 at a time (these would be level locked.) Your core 5 Blue Magic abilities learned via job quests, but the rest may be done via something like your hunt log.
I would love if either of these was to carry a big hammer or a bo staff. It's time we get a non-slashing tank.
But to be more original, while keeping to FF series? How about the Viking?
- It would wield hammers and have a reliance on Thunder elemental magic.
- They would wield shields (share existing shields with Paladins.)
- They would have inherently no Tank Stance. They would live in tanking stance all the time. They would have a trait at 30 that increases agro generation, their HP by 12.5%, healing recovered by magic by 10% and reduces all damage taken by 10%. Would always be on.
- Give them access to Enthunder, an ability that adds X% lightning damage procs to every attack, and boosts lightning elemental magic by X%, but also adds a self-vulnerability that increases all damage taken by 20% and reduces [negates trait] enmity generation.
- Their Gauge could be called War Cry gage and increases every time thunder magic is used. Their spenders would all be focused on group buffing, all would be large AoEs centered around the caster. Things like increased damage, damage absorption or enemy debuffs like lowering damage output. Overall goal, a bit less utility than a Paladin.
They also would be ideal for an expansion that focus on a Norse-like region.
Last edited by Ogulbuk; 07-17-2017 at 11:43 PM.
I don't know any specific ones but I imagine a caster-type would be pretty awesome. Just imagining this battle-wizard stopping blows and attacks with magical shielding and the like
a magitek tank, and given the story of 4.0, i bet 5.0 will have us make an alliance with the empire so that magitek job might be the "story job" like dragoon in 3.0 and monk in 4.0.

I've always wanted an evasion tank; I loved playing an evasion tank as THF in FFXI, but I understand how that would be tricky. SECOND choice would be a "lifesteal/drain" tank. Their base mitigation is in their draining attacks... sort of like how DRK should be... haha. I love Scythes and was really hopeful that DRK would be Scythe/Drain based... if we could somehow get that in a different package, I would be SOOO happy.
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