Quote Originally Posted by DrCynapsis View Post
I like the idea of a tank that has counter mechanics, the more damage it takes the more it deals. The Job would be performing its best during Tank Busters and Healer Checks. A aoe Cover like skill, OT wouldn't be in a position to take much damage, so would have a skill that transfers a portion of party damage to themselves, to maintain deeps. Not sure on weapon though? Barefists comes to mind, but that's synonymous to MNK.
well, dark knight was the counter tank, but they removed that with 4.0 :\

blood price > get hit > get mana > use more dark arts
get hit > parry > use reprisal for extra damage and mitigation
get hit > parry > procc low blow > extra damage + stun

and i had hopes DRK will get even more counter mechanics with 4.0...