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  1. #1
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Marianno View Post
    snip
    I'm curious about what specifically they are going to change with the "MP adjustments". They mentioned 0MP Foul and I hope that isn't it, because it would not fix the mana tick issues we are having.

    Assuming mana tick issues will be completely resolved and we can do our normal rotations regardless of whether we get a mana tick or not, I think the changes are good. They may not put us up with SAMs, but good BLMs should at least beat RDMs now and rival maybe MNKs. Whether that's good enough to warrant the caster spot in groups (over RDM), I don't know. The reduction of cast time from 3s to 2.8s essentially reverts the potency nerf we got when looking at PPS (potency per second). On top of that, it loosens the rotation a little and actually makes it possible to fit a proc in the 6xF4 rotation. Again the mana tick issues being resolved also technically boosts our DPS, as our PPS won't get hammered if we don't get that mana tick.
    (0)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by jamvng View Post
    snip.
    Prolly gonna buff our base mana value. The amount has a lot of bearing on our rotation though.
    The cast time buff is generally better than just potency (easier to turrent, adjust to mechanics, better AF leniency), but it does come with a significant disadvantage; Triple yields less of a dps gain.
    But maybe this is their plan- pushing Triple away from a burst tool and more into a mobility tool.
    (1)

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